Plenoptic抽样

Jinxiang Chai, S. Chan, H. Shum, Xin Tong
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引用次数: 744

摘要

研究了基于图像绘制(IBR)中的全光采样问题。从光场信号的光谱分析出发,利用采样定理,从数学上推导出确定光场绘制最小采样率的解析函数。光场信号的光谱支持仅受最小和最大深度的限制,无论场景中深度的变化可能使光谱支持变得多么复杂。光场绘制的最小采样率是通过在最小间隔内压缩采样光场的光谱支持副本来获得的。给定最小和最大深度,可以设计具有最佳和恒定深度的重构滤波器来实现抗混叠光场渲染。全光学采样超出了抗混叠光场渲染所需的最小图像数量。更重要的是,它利用场景深度信息来确定联合图像和几何空间中的最小采样曲线。最小采样曲线定量地描述了IBR系统中三个关键要素之间的关系:场景复杂性(几何和纹理信息)、图像样本数量和输出分辨率。因此,全光学采样弥补了基于图像的绘制和传统的基于几何的绘制之间的差距。实验结果证明了该方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Plenoptic sampling
This paper studies the problem of plenoptic sampling in image-based rendering (IBR). From a spectral analysis of light field signals and using the sampling theorem, we mathematically derive the analytical functions to determine the minimum sampling rate for light field rendering. The spectral support of a light field signal is bounded by the minimum and maximum depths only, no matter how complicated the spectral support might be because of depth variations in the scene. The minimum sampling rate for light field rendering is obtained by compacting the replicas of the spectral support of the sampled light field within the smallest interval. Given the minimum and maximum depths, a reconstruction filter with an optimal and constant depth can be designed to achieve anti-aliased light field rendering. Plenoptic sampling goes beyond the minimum number of images needed for anti-aliased light field rendering. More significantly, it utilizes the scene depth information to determine the minimum sampling curve in the joint image and geometry space. The minimum sampling curve quantitatively describes the relationship among three key elements in IBR systems: scene complexity (geometrical and textural information), the number of image samples, and the output resolution. Therefore, plenoptic sampling bridges the gap between image-based rendering and traditional geometry-based rendering. Experimental results demonstrate the effectiveness of our approach.
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