用于增强现实的轻量级标记隐藏

Otto Korkalo, M. Aittala, S. Siltanen
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引用次数: 31

摘要

在增强现实中,基于标记的跟踪是最常用的相机姿态估计方法。大多数标记是黑白图案,在视觉上很突兀,但它们可以通过图像绘制方法从视频中隐藏起来。在本文中,我们提出了一种计算效率高的方法来实现这一目标。我们使用高分辨率的隐藏纹理,它只被捕获和生成一次。为了捕捉光照、反射和曝光的连续变化,我们还在每帧上计算一个非常低分辨率的纹理。将粗纹理和细纹理结合起来,获得了一种细致的隐藏纹理,该纹理对变化的条件做出反应,并在手机环境中高效运行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Light-weight marker hiding for augmented reality
In augmented reality, marker-based tracking is the most common method for camera pose estimation. Most of the markers are black and white patterns that are visually obtrusive, but they can be hidden from the video using image inpainting methods. In this paper, we present a computationally efficient approach to achieve this. We use a high-resolution hiding texture, which is captured and generated only once. To capture continuous changes in illumination, reflections and exposure, we also compute a very low-resolution texture at each frame. The coarse and fine textures are combined to obtain a detailed hiding texture which reacts to changing conditions and runs efficiently in mobile phone environments.
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