移动文化典故中的标志性电子游戏角色范式

A. Jhon
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引用次数: 0

摘要

分析文化变迁的研究很多,但对文化典故的变迁及其影响变量的研究还不多。此外,将这种现象与游戏文化及其潜在意义联系起来的研究也很少。在这项研究中,研究人员利用了一项在线调查,该调查随机包含了几个标志性的电子游戏角色,每个角色都有四个参考资料(从游戏文化的角度到一般定义),供随机在线受访者选择。将10个汉字过滤成5个最高频率的汉字进行集体过滤,综合分析该范式是否确实影响了文化典故的转移。在应用计算和文化的范围内,这项研究已经证明了标志性的电子游戏角色,至少是那些出现在几个游戏或媒体中的角色,有影响游戏文化社会中文化典故转变的趋势,从更广泛的意义上说,人类文化也是如此。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The paradigm of iconic video games characters in shifting cultural allusion
There have been many studies in analyzing the constant changes of culture but there has been none that focuses on the shifting of cultural allusion as well as the affecting variables. Furthermore, there have also been fewer studies on relating this phenomenon with neither the gaming culture nor its potential significance. For this research, the researcher utilizes an online survey consisting of randomly several iconic video games characters along with each given four references (from gaming culture perspective to common definitions) for the random online respondents to choose from. There are ten characters that are filtered into five highest frequency characters which are collectively filtered and then are analyzed comprehensively regarding the background of the character's appearance and other potential reason of whether this paradigm has indeed influence the shifting in cultural allusion. In the spectrum of applied computing and culture, this study has proven that iconic video game characters, at least those who have been appearing in several titles or media, have the tendency to influence the shifting in cultural allusion within the gaming culture society, and in broader sense, the human culture as well.
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