人格驱动的ECA对虚拟现实中感知社会在场和游戏体验的影响

Pejman Sajjadi, Laura Hoffmann, P. Cimiano, S. Kopp
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引用次数: 12

摘要

我们报告了一项实验,研究了人格驱动的具身会话代理(ECA)对虚拟现实中感知的社会存在和游戏体验的影响。实验采用了三种情况:在对虚拟员工的表现进行负面评价的背景下,ECA没有明显的非语言行为,ECA有基于外向的非语言行为,ECA有基于内向的非语言行为。结果表明,在所有条件下,整体感知社交存在和游戏体验都相当高。此外,与其他两种情况相比,暴露在外向性条件下的人,作为他们社会存在的一部分,经历了明显更高水平的行为参与。此外,在不同条件下,参与者的游戏体验没有显著差异。这些结果表明,将人格作为ECA情感模型的一部分而产生的非语言行为投射可能会影响用户在行为参与方面引发的社会存在感;更自信和明显的非语言行为似乎比顺从和最小的行为有更高的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On the Effect of a Personality-Driven ECA on Perceived Social Presence and Game Experience in VR
We report on an experiment that investigates the effect of a personality-driven embodied conversational agent (ECA) on perceived social presence and game experience in virtual reality. The experiment used three conditions: one with no apparent non-verbal behavior by the ECA, one with non-verbal behavior governed by an extrovert-based emotional model, and one with an introvert-based emotional model, in the context of negative evaluation of a virtual employee's performance. The results indicate that the overall perceived social presence and game experience across all conditions were quite high. Moreover, people who were exposed to the extrovert-based condition experienced significantly higher levels of behavioral involvement as part of their social presence compared to the other two conditions. Furthermore, no significant differences between the game experience of participants across the different conditions were observed. These results suggest that the projection of non-verbal behavior as a result of incorporating personality as part of the emotional model of an ECA could have an influence on the elicited feeling of social presence from the users with respect to behavioral involvement; and more assertive and pronounced non-verbal behaviors seem to have higher impacts, than their submissive and minimal counterparts.
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