基于互联网软件开发的创造性生命周期模型

Lin Liu, Jianmin Wang, Xiaojun Ye, Hongji Yang
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引用次数: 0

摘要

文化是控制人类思维的“软件”,而计算机软件的开发则成为人类文明开始以来最具创造性的活动之一。软件创造的唯一限制是人类的想象力,而这个限制通常是自我强加的。“互联网软件”是指一种软件范式,其目的是为了满足人类使用互联网作为集成开发和执行平台的需要。这样的软件系统由通过互联网分布的实体组成,允许不可能或难以建立的连接。本文针对互联网的任务是容纳创造力。特别是,我们提出了一个六步法的互联网软件开发,一个方法提出了本质上的区别于传统的方法。该方法的六个步骤是搜索、构思、规范、编码、测试和操作。对于每一个步骤,我们建议一组技术来在实践中执行该步骤。提出的发展模型要求互联网软件范式的研究人员和实践者更好地理解人类的创造力,并对人类的创造性行为形成一种算法视角,从而设计出能够增强人类创造力的程序,而不必让人类本身具有创造力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Creative Lifecycle Model for Internetware Based Software Development
While culture being the "software" controlling human mind, computer software development becomes one of the most creative activities that human undertake since the civilisation began. The only limitation in software creation is human imagination, and that limit is often self-imposed. The "Internetware", refers to a software paradigm, aims to satisfy the need of human kind using Internet as an integrated development and execution platform. Such software systems composed of entities distributed through the Internetwork, allowing connections that would be impossible or difficult to make otherwise. This paper gear towards the tasks for the Internetware is to accommodate creativity. In particular, we propose a six-step approach to Internetware development, an approach suggests essential difference to traditional methods. The six steps in this approach are search, ideation, specification, coding, testing, and operation. For each of these steps, we suggest a set of techniques to carry out the step in practice. The proposed developmental model asks researchers and practitioners of the Internetware paradigm to better understand human creativity and to formulate an algorithmic perspective on creative behavior in human, to design programs that can enhance human creativity without necessarily being creative themselves.
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