基于icp的几何约束匹配边缘线三维重建

Kojiro Takeyama
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引用次数: 0

摘要

提出了一种基于边缘的单目摄像机三维重建方法。已知边缘信息是光照不变的,并且在相对较少的像素中包含丰富的结构信息。然而,由于边缘线不能像特征点方法那样明确地确定像素与像素之间的对应关系,因此很难在边缘线密集的场景中进行精确的像素匹配。本研究提出了一种基于几何约束的ICP(迭代最近点算法)边缘的三维重建方法。该方法引入边缘变形的准刚体假设和匹配过程的智能搜索,提高了边缘密集场景下的匹配鲁棒性。实验结果表明,该方法在运动视差估计和深度估计方面的性能都比现有的两种基于边缘的方法有很大提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D Reconstruction of Edge Line by ICP-based Matching with Geometric Constraints
This paper presents a novel edge-based 3D reconstruction method using a monocular camera. The edge information is known to be illumination-invariant and to include abundant structural information in a relatively small number of pixels. However, since edge line cannot explicitly determine the pixel-to-pixel correspondence as in the feature point approach, it is difficult to perform accurate matching of pixels in a scene with dense edge lines. In this study, edge-based 3D reconstruction using ICP (iterative closest point algorithm) with geometric constraints has been proposed. In our approach, quasi-rigid body assumption for the edge line deformation and smart search for the matching process are introduced for the improvement of matching robustness in scenes with dense edge lines. Experimental results show that the performance of our method for both motion parallax estimation and depth estimation is greatly improved compared with two recent edge-based methods.
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