{"title":"儿童民俗特色食品标签的漫画教育媒体","authors":"Almira Sitasari, Andika Trisurini","doi":"10.29238/JTK.V14I1.85","DOIUrl":null,"url":null,"abstract":"Lack of awareness in food label reading could be a problem of eating habit in Indonesian especially in youth. School-aged children are susceptible group to have risk from unsafe packaged snack food. Comic book would be one of good education media for them. Aim of the study was to raise awareness to food label reading and to make a good media to educate youth to read packaged food/snack label. This study was a research and development study (R and D study) with 4 D approach (define, design, develop, disseminate). After designing the media (including storyline and cover design) the media was rated by 2 media experts, tested in school-aged children, and also requested feedback from school teachers. Quantitative data were shown in percentage of feasibility, while qualitative data were analyzed by saturation of data. The rating test from experts showed that overall comic feasibility was 87,86% (means feasible to use). The testing from users or school-aged children showed that overall comic feasibility was 96,41% (means feasible). The school teachers gave positive feedbacks on comic book. The conclusion of the study is that the comic book about food labelling with folklore character is feasible to use.","PeriodicalId":132019,"journal":{"name":"Jurnal Teknologi Kesehatan (Journal of Health Technology)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Comic Education Media On Food Label With Folklore Character For Children\",\"authors\":\"Almira Sitasari, Andika Trisurini\",\"doi\":\"10.29238/JTK.V14I1.85\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Lack of awareness in food label reading could be a problem of eating habit in Indonesian especially in youth. School-aged children are susceptible group to have risk from unsafe packaged snack food. Comic book would be one of good education media for them. Aim of the study was to raise awareness to food label reading and to make a good media to educate youth to read packaged food/snack label. This study was a research and development study (R and D study) with 4 D approach (define, design, develop, disseminate). After designing the media (including storyline and cover design) the media was rated by 2 media experts, tested in school-aged children, and also requested feedback from school teachers. Quantitative data were shown in percentage of feasibility, while qualitative data were analyzed by saturation of data. The rating test from experts showed that overall comic feasibility was 87,86% (means feasible to use). The testing from users or school-aged children showed that overall comic feasibility was 96,41% (means feasible). The school teachers gave positive feedbacks on comic book. The conclusion of the study is that the comic book about food labelling with folklore character is feasible to use.\",\"PeriodicalId\":132019,\"journal\":{\"name\":\"Jurnal Teknologi Kesehatan (Journal of Health Technology)\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-05-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Jurnal Teknologi Kesehatan (Journal of Health Technology)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.29238/JTK.V14I1.85\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Teknologi Kesehatan (Journal of Health Technology)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.29238/JTK.V14I1.85","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
缺乏对食品标签阅读的认识可能是印尼饮食习惯的一个问题,特别是在年轻人中。学龄儿童是不安全包装零食的易感人群。漫画书对他们来说是一个很好的教育媒体。该研究的目的是提高人们对食品标签阅读的认识,并成为教育青少年阅读包装食品/零食标签的良好媒体。本研究是采用4d方法(定义、设计、开发、传播)的研发研究(R and D study)。媒体设计完成后(包括故事情节和封面设计),由2位媒体专家进行评分,在学龄儿童中进行测试,并向学校老师征求反馈。定量数据以可行性百分比表示,定性数据以数据饱和度表示。专家评分测试显示,整体漫画可行性为87,86%(意思是可行的使用)。使用者或学龄儿童的测试表明,总体可行性为96,41%(平均可行性)。学校老师对漫画书给予了积极的反馈。研究的结论是具有民俗特色的食品标签漫画书是可行的。
Comic Education Media On Food Label With Folklore Character For Children
Lack of awareness in food label reading could be a problem of eating habit in Indonesian especially in youth. School-aged children are susceptible group to have risk from unsafe packaged snack food. Comic book would be one of good education media for them. Aim of the study was to raise awareness to food label reading and to make a good media to educate youth to read packaged food/snack label. This study was a research and development study (R and D study) with 4 D approach (define, design, develop, disseminate). After designing the media (including storyline and cover design) the media was rated by 2 media experts, tested in school-aged children, and also requested feedback from school teachers. Quantitative data were shown in percentage of feasibility, while qualitative data were analyzed by saturation of data. The rating test from experts showed that overall comic feasibility was 87,86% (means feasible to use). The testing from users or school-aged children showed that overall comic feasibility was 96,41% (means feasible). The school teachers gave positive feedbacks on comic book. The conclusion of the study is that the comic book about food labelling with folklore character is feasible to use.