医学训练中变形的逼真模拟

Ana Cláudia Melo Tiessi Gomes de Oliveira, R. Tori, Wyllian Brito, J. D. Santos, H. Bíscaro, Fátima L. S. Nunes
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引用次数: 7

摘要

许多用于虚拟医学训练的计算应用程序操作代表器官和人体组织的3D对象。根据训练要求,这些表示可能包括形状、拓扑、颜色、体积、纹理等参数,在某些情况下还包括弹性和刚度等物理特性。本文提出了一种将有效模拟弹性变形的方法和模型相结合,在视觉真实感和触觉真实感之间取得平衡的方法。基于这个模型,为用户生成视觉和/或触觉输出,以便为学习者提供足够接近他们在真实物体提供训练时所拥有的感觉。关于变形处理时间的结果与触觉交互所需的结果一致,并且使用由大量多边形组成的网格提供了足够的视觉反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Realistic Simulation of Deformation for Medical Training Applications
Many computational applications for virtual medical training manipulate 3D objects that represent organs and human tissues. These representations, in function of the training requirements, may include parameters such as shape, topology, color, volume, texture and, in certain cases, physical properties such as elasticity and stiffness. An approach is presented in this paper, combining methods and models that are efficient to simulate elastic deformation, obtaining equilibrium between visual and haptic realism. Based on this model, visual and/or haptic outputs are generated for users in order to provide to learner sensations close enough to those they would have if the training were provided with real objects. The results regarding deformation processing time are compatible with those required for haptic interaction and provide adequate visual feedback from using meshes composed of a large number of polygons.
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