老年人对智能手机数字游戏的情感体验——以巴西游戏《Viajando pelo Mundo》为例

Adriano D. Evelin, Kássia C. da Silva, Otaviano F. Neves, Lucila Ishitani, C. Nobre
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引用次数: 2

摘要

目前的论文评估了老年人在智能手机上玩数字游戏时的情感体验。一组39人,年龄在60岁及以上,被选中来测试游戏“Viajando pelo Mundo”,它由四个小游戏组成:“Memória”,“Cinco Erros”,“addivinhe”和“Quebra Cuca”。评估老年人对每个小游戏的积极和消极感受,试图将这两组感受联系起来,更好地理解老年人的特殊需求。分析结果后,可以说老年人在玩游戏时的积极情绪高于消极情绪。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Emotional Experience of older adults with Digital Games for Smartphones - a case study of the Brazilian game Viajando pelo Mundo
The current paper assessed the emotional experience of older adults while playing digital games on smartphones. A group of 39 people, aged 60 and above, were chosen in order to test the game "Viajando pelo Mundo", which consists of four minigames: "Memória", "Cinco Erros", Adivinhe" and "Quebra Cuca". The positive and negative feelings of the older adults towards each minigame were assessed in an attempt to relate these two groups of feelings, and better understand the special needs of the older adults. After analyzing the results, it is possible to state that the positive feelings of the older adults while playing the games were higher than the negative ones.
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