为赢而战

Stephanie Orme
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引用次数: 1

摘要

战场正在向太空和网络景观转移,我们的军事训练也是如此。长期以来,兵棋推演一直被用来评估军事场景,并制定战术和战略决策,以便在真实的战争环境中使用。国际象棋是世界上历史最悠久、最著名的游戏之一,被广泛认为是最初的战争游戏。国际象棋起源于印度的游戏chaturanga,在公元320-550年笈多帝国统治期间发明。在15世纪和16世纪,信使国际象棋在德国发展起来,作为业余爱好者的消遣和分析军事和政治战略的工具。信使象棋逐渐发展成为Koenigspiel,或“国王的游戏”,这是一种棋盘,有1666个方格,按地形和棋子的颜色编码,以常见的军事和政治角色命名。时至今日,国际象棋仍然很受欢迎,并已发展成为一种高级电脑游戏,其中的排列和游戏场景比其发明者想象的要复杂得多。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Playing to Win
Battlefields are moving to space and cyber landscapes, and so can our military training. Wargames have long been played to evaluate military scenarios and make decisions about tactics and strategies to use in real warscapes. Chess, one of the worlds’ most historied and well known games, is widely considered the original wargame. Chess originates from the Indian game chaturanga, invented during the Gupta Empire’s 320-550 AD reign. In the 15th and 16th centuries, courier chess was developed in Germany as a pastime for hobbyists and a tool for analyzing military and political strategy. Courier chess matured into Koenigspiel, or “King’s Game”, a chessboard with 1666 squares colorcoded by terrain and pieces named for common military and political actors. Chess remains popular today, and has grown to advanced computer gaming where permutations and scenarios of play are more complex than its inventors could imagine.
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