“Scritter”到“1p2x3D”:利用多路隐藏成像技术进行应用开发

Yannick Littfass, Yukua Koide, Hisataka Suzuki, Akihiko Shirai
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引用次数: 1

摘要

在本文中,我们建立了Scritter的路线图,Scritter是一种很有前途的多路隐藏成像技术,可以让多个用户同时在同一显示器上观看不同的内容。在解释了我们如何使Scritter适应当前的家庭显示技术之后,我们介绍了为了向公众和内容创作者推广多重隐藏成像技术而开发的主要应用程序。然后,我们介绍了为Unity3D游戏引擎设计的插件,以帮助内容创作者和艺术家更容易地参与使用多路隐藏成像搜索创新内容。最后,我们回顾了到目前为止所探索的潜在应用,并提出了一些新的研究领域,在这些领域中,Scritter系列可以在娱乐、社交体验和实用性方面增加重要价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
"Scritter" to "1p2x3D": application development using multiplex hiding imaging technology
In this paper, we establish a roadmap of Scritter, a promising multiplex hidden imaging technology enabling multiple users to watch different contents on the same display at the same time. After explaining how we adapted Scritter to current home display technologies, we present the major applications developed in order to promote the multiplex hidden imaging technique to the public and content creators. We then introduce a plug-in designed for the Unity3D Game Engine to help content creators and artist get more easily involved in the search for innovative content using multiplex hidden imaging. We eventually review the potential applications we explored so far, and suggest new fields of investigation where the Scritter series could add a significant value regarding entertainment, social experiences, and utility.
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