定价、竞争和创新:解决点对点流媒体应用中涉及的纠纷的盈利商业模式

Libin Yang, W. Lou
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引用次数: 5

摘要

P2P (Peer-to-peer)流媒体应用导致了相关各方:内容服务提供商(csp)、互联网服务提供商(isp)和P2P流媒体终端用户(eu)之间的不和谐。这种不和谐不仅是网络方面的技术问题,也是商业方面的经济问题。为了解决这个问题,本文提出了一个有利可图的业务模型,通过集成了缓存技术的基于qos的新架构,使所有相关方都能扩大他们的利益。我们将csp、isp和eu之间的相互作用(包括竞争和创新)建模为三方博弈,通过引入一种定价方案,该方案涵盖了P2P流媒体应用的网络和业务方面。随着越来越多的isp和csp进入市场,我们研究了不同市场情景下的三方博弈。本文提出了一种结合Cournot博弈的三阶段Stackelberg博弈,研究了csp、isp和eu之间的相互依赖、互动和竞争关系。此外,我们还研究了市场竞争如何激励isp升级缓存服务基础设施。我们的理论分析和实证研究都表明,三方博弈可以产生三赢的结果。市场竞争在抑制csp和isp的定价权方面发挥着重要作用,当csp和isp的数量达到无限大时,这种作用更为显著。有趣的是,我们发现在三方博弈中存在一个较长的停顿,isp可能没有动力升级缓存服务基础设施。然而,提高市场竞争水平可以推动互联网服务提供商的创新。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pricing, competition and innovation: A profitable business model to resolve the tussle involved in peer-to-peer streaming applications
Peer-to-peer (P2P) streaming applications have led to the disharmony among the involved parties: Content Service Providers (CSPs), Internet Service Providers (ISPs) and P2P streaming End-Users (EUs). This disharmony is not only a technical problem at the network aspect, but also an economic problem at the business aspect. To handle this tussle, this paper proposes a profitable business model to enable all involved parties to enlarge their benefits with the help of a novel QoS-based architecture integrated with caching techniques. We model the interactions, including competition and innovation, among CSPs, ISPs and EUs as a tripartite game by introducing a pricing scheme, which captures both network and business aspects of the P2P streaming applications. We study the tripartite game in different market scenarios as more and more ISPs and CSPs involve into the market. A three-stage Stackelberg game combining with Cournot game is proposed to study the interdependent, interactive and competitive relationship among CSPs, ISPs and EUs. Moreover, we investigate how the market competition motivates ISPs to upgrade the cache service infrastructure. Our theoretical analysis and empirical study both show that the tripartite game can result in a win-win-win outcome. The market competition plays an important role in curbing the pricing power of CSPs and ISPs, and this effect is more remarkable when the amounts of CSPs and ISPs become infinite. Interestingly, we find that in the tripartite game there exists a longstop at which ISPs may have no incentive to upgrade the cache service infrastructure. However, increasing the market competition level can propel the innovation of ISPs.
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