{"title":"为学习和培训设计一个在线虚拟世界","authors":"D. Cheek, Henry Kelly","doi":"10.1109/WMUTE.2008.52","DOIUrl":null,"url":null,"abstract":"Online virtual worlds are being rapidly adopted for entertainment, commerce, and social networking purposes. This paper describes the efforts and challenges of using these platforms for learning and training purposes.","PeriodicalId":398579,"journal":{"name":"Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008)","volume":"6 4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Designing an Online Virtual World for Learning and Training\",\"authors\":\"D. Cheek, Henry Kelly\",\"doi\":\"10.1109/WMUTE.2008.52\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Online virtual worlds are being rapidly adopted for entertainment, commerce, and social networking purposes. This paper describes the efforts and challenges of using these platforms for learning and training purposes.\",\"PeriodicalId\":398579,\"journal\":{\"name\":\"Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008)\",\"volume\":\"6 4 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-03-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/WMUTE.2008.52\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WMUTE.2008.52","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Designing an Online Virtual World for Learning and Training
Online virtual worlds are being rapidly adopted for entertainment, commerce, and social networking purposes. This paper describes the efforts and challenges of using these platforms for learning and training purposes.