{"title":"从词汇基础的发展看高中生外语技能的提高","authors":"U. Kopzhasarova, V. Ospanova, S. Ajtbayeva","doi":"10.31489/2023ped1/192-197","DOIUrl":null,"url":null,"abstract":"The article highlights the issues of enhancement of high school students` vocabulary in accordance with the requirements of state standards for lexical skills of secondary schools students. Specific features and advantages of project and gaming technologies as effective techniques of improvement of school students foreign language skills are considered and analyzed in the given work. The authors focus on the fact of taking into consideration age peculiarities in the process of acquiring lexical minimum of high school students. The article gives the review of project and gaming learning technologies as effective techniques of development of students` lexical skills, the strategy and ways of their application at foreign language classes. In authors’ opinion project technology will be reasonable to use on the stage of introduction of new lexical units and reflection. They consider the project technology to be a productive learning technology that fosters independence and responsibility of learners, contributes to the improvement of their search and research skills, as well as the establishment of a solid language base. Setting and solution of problems in the framework of project technology work, highly motivate students in improving their foreign language knowledge and skills due to the fact that they are in active and creative collaboration. As far as game technology is concerned they can be used on all three stages of developing learners’ lexical skills","PeriodicalId":336594,"journal":{"name":"Bulletin of the Karaganda University. Pedagogy series","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-03-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Improvement of high school students foreign-language skills through development of their lexical minimum\",\"authors\":\"U. Kopzhasarova, V. Ospanova, S. Ajtbayeva\",\"doi\":\"10.31489/2023ped1/192-197\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The article highlights the issues of enhancement of high school students` vocabulary in accordance with the requirements of state standards for lexical skills of secondary schools students. Specific features and advantages of project and gaming technologies as effective techniques of improvement of school students foreign language skills are considered and analyzed in the given work. The authors focus on the fact of taking into consideration age peculiarities in the process of acquiring lexical minimum of high school students. The article gives the review of project and gaming learning technologies as effective techniques of development of students` lexical skills, the strategy and ways of their application at foreign language classes. In authors’ opinion project technology will be reasonable to use on the stage of introduction of new lexical units and reflection. They consider the project technology to be a productive learning technology that fosters independence and responsibility of learners, contributes to the improvement of their search and research skills, as well as the establishment of a solid language base. Setting and solution of problems in the framework of project technology work, highly motivate students in improving their foreign language knowledge and skills due to the fact that they are in active and creative collaboration. As far as game technology is concerned they can be used on all three stages of developing learners’ lexical skills\",\"PeriodicalId\":336594,\"journal\":{\"name\":\"Bulletin of the Karaganda University. Pedagogy series\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-03-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Bulletin of the Karaganda University. Pedagogy series\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.31489/2023ped1/192-197\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Bulletin of the Karaganda University. Pedagogy series","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31489/2023ped1/192-197","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Improvement of high school students foreign-language skills through development of their lexical minimum
The article highlights the issues of enhancement of high school students` vocabulary in accordance with the requirements of state standards for lexical skills of secondary schools students. Specific features and advantages of project and gaming technologies as effective techniques of improvement of school students foreign language skills are considered and analyzed in the given work. The authors focus on the fact of taking into consideration age peculiarities in the process of acquiring lexical minimum of high school students. The article gives the review of project and gaming learning technologies as effective techniques of development of students` lexical skills, the strategy and ways of their application at foreign language classes. In authors’ opinion project technology will be reasonable to use on the stage of introduction of new lexical units and reflection. They consider the project technology to be a productive learning technology that fosters independence and responsibility of learners, contributes to the improvement of their search and research skills, as well as the establishment of a solid language base. Setting and solution of problems in the framework of project technology work, highly motivate students in improving their foreign language knowledge and skills due to the fact that they are in active and creative collaboration. As far as game technology is concerned they can be used on all three stages of developing learners’ lexical skills