{"title":"结合用户体验和传播理论来解释我们为什么喜欢和讨厌酒店","authors":"Richard Steinberg, George White","doi":"10.54941/ahfe1003230","DOIUrl":null,"url":null,"abstract":"Rhetorical theorist Sonja Foss introduced a theory of visual rhetoric in 1971 (Foss,2004). Aligning Applied Human Factors Engineering (AHFE) with visual rhetoric can provide the field of UX with a deeper understanding of how a design can impact the effective performance and usability of products. According to Foss, visual objects are not inherently rhetorical, but when they are organized to express symbolic action, allow for human intervention, and target a specific audience, these visual systems gain rhetorical significance (Foss, 2004). All the various user interfaces (UI) that humans interact with day to day include attempts by a user experience (UX) designer to \"guide\" the user to the proven, most effective, lowest-risk means of accomplishing a specific goal. Aligning user experience (UX) with the principles of rhetorical theory establishes an important facet through which the designer can understand why a UI design fails or succeeds. Aristotle taught that the speaker accomplishes persuasion accomplished by appealing to the three pillars of rhetoric: logos (appealing to logic), pathos (appealing to emotions), and ethos (appealing from authority).Similarly, Don Norman stated (2013), \"Cognition provides understanding, and emotion provides value judgement.\" Norman also discussed (2003) that trust in the UI is damaged when UI doesn't meet these cognitive and emotional expectations. Consider an experience many Americans have in common, staying overnight in a hotel. Every hotel works similarly, understood through the hotel business's well-established practices and expectations built on previous experiences. But imagine what transpires when the experience breaks convention and the unexpected happens. Incorporating rhetorical principles in design considers how users identify and communicate to others in their user group. Appealing to the users through logos, pathos, and ethos helps the designer communicate more effectively, meeting the user's needs. When these pillars work together to communicate with the user more accurately, it improves a user’s discoverability of product features, and system affordances become a pleasant, straightforward experience to enhance the usability of products. High-usability products correlate to reduced cognitive load, task time reduction, and reduced fatigue time. Foss et., Helmers, Marguerite H., and Charles A. Hill. Defining Visual Rhetorics. Mahwah, N.J: Lawrence Erlbaum, 2004. Web.Norman, Donald A. The Design of Everyday Things. Revised and expanded edition. New York, New York: Basic Books, 2013. Print.","PeriodicalId":409565,"journal":{"name":"Usability and User Experience","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Aligning User Experience with Communication Theory to Explain Why We Love and Hate Hotels\",\"authors\":\"Richard Steinberg, George White\",\"doi\":\"10.54941/ahfe1003230\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Rhetorical theorist Sonja Foss introduced a theory of visual rhetoric in 1971 (Foss,2004). Aligning Applied Human Factors Engineering (AHFE) with visual rhetoric can provide the field of UX with a deeper understanding of how a design can impact the effective performance and usability of products. According to Foss, visual objects are not inherently rhetorical, but when they are organized to express symbolic action, allow for human intervention, and target a specific audience, these visual systems gain rhetorical significance (Foss, 2004). All the various user interfaces (UI) that humans interact with day to day include attempts by a user experience (UX) designer to \\\"guide\\\" the user to the proven, most effective, lowest-risk means of accomplishing a specific goal. Aligning user experience (UX) with the principles of rhetorical theory establishes an important facet through which the designer can understand why a UI design fails or succeeds. Aristotle taught that the speaker accomplishes persuasion accomplished by appealing to the three pillars of rhetoric: logos (appealing to logic), pathos (appealing to emotions), and ethos (appealing from authority).Similarly, Don Norman stated (2013), \\\"Cognition provides understanding, and emotion provides value judgement.\\\" Norman also discussed (2003) that trust in the UI is damaged when UI doesn't meet these cognitive and emotional expectations. Consider an experience many Americans have in common, staying overnight in a hotel. Every hotel works similarly, understood through the hotel business's well-established practices and expectations built on previous experiences. But imagine what transpires when the experience breaks convention and the unexpected happens. Incorporating rhetorical principles in design considers how users identify and communicate to others in their user group. Appealing to the users through logos, pathos, and ethos helps the designer communicate more effectively, meeting the user's needs. When these pillars work together to communicate with the user more accurately, it improves a user’s discoverability of product features, and system affordances become a pleasant, straightforward experience to enhance the usability of products. High-usability products correlate to reduced cognitive load, task time reduction, and reduced fatigue time. Foss et., Helmers, Marguerite H., and Charles A. Hill. Defining Visual Rhetorics. Mahwah, N.J: Lawrence Erlbaum, 2004. Web.Norman, Donald A. The Design of Everyday Things. Revised and expanded edition. New York, New York: Basic Books, 2013. 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引用次数: 0
摘要
修辞理论家Sonja Foss于1971年提出了视觉修辞理论(Foss,2004)。将应用人为因素工程(AHFE)与视觉修辞结合起来,可以让用户体验领域更深入地了解设计如何影响产品的有效性能和可用性。根据Foss的观点,视觉对象本身并不是修辞性的,但是当它们被组织起来表达符号行为,允许人类干预,并针对特定的受众时,这些视觉系统就获得了修辞意义(Foss, 2004)。人类每天与之交互的各种用户界面(UI)都包括用户体验(UX)设计师试图“引导”用户使用经过验证的、最有效的、风险最低的方法来完成特定目标。将用户体验(UX)与修辞理论的原则结合起来是设计师理解UI设计失败或成功的一个重要方面。亚里士多德教导说,演讲者通过诉诸修辞的三个支柱来完成说服:logos(诉诸逻辑),pathos(诉诸情感)和ethos(诉诸权威)。同样,唐·诺曼(2013)说,“认知提供理解,情感提供价值判断。”Norman还讨论(2003),当UI不能满足这些认知和情感期望时,对UI的信任就会受损。想想许多美国人都有的一个共同经历:在酒店过夜。每个酒店的运作都是相似的,通过酒店业务的成熟实践和基于以往经验的期望来理解。但想象一下,当体验打破常规,意想不到的事情发生时,会发生什么。在设计中结合修辞原则考虑用户如何识别和与用户群体中的其他人交流。通过标志、情感和精神来吸引用户,有助于设计师更有效地沟通,满足用户的需求。当这些支柱一起工作以更准确地与用户沟通时,它可以提高用户对产品功能的发现性,并且系统功能提供成为一种愉快、直接的体验,从而增强产品的可用性。高可用性产品与减少认知负荷、减少任务时间和减少疲劳时间相关。福斯等人,赫尔默斯,玛格丽特·H和查尔斯·a·希尔。定义视觉修辞。mawah, n.j.: Lawrence Erlbaum, 2004。网络。《日常事物的设计》,唐纳德·诺曼著。修订和扩充版。纽约,纽约:Basic Books, 2013。打印。
Aligning User Experience with Communication Theory to Explain Why We Love and Hate Hotels
Rhetorical theorist Sonja Foss introduced a theory of visual rhetoric in 1971 (Foss,2004). Aligning Applied Human Factors Engineering (AHFE) with visual rhetoric can provide the field of UX with a deeper understanding of how a design can impact the effective performance and usability of products. According to Foss, visual objects are not inherently rhetorical, but when they are organized to express symbolic action, allow for human intervention, and target a specific audience, these visual systems gain rhetorical significance (Foss, 2004). All the various user interfaces (UI) that humans interact with day to day include attempts by a user experience (UX) designer to "guide" the user to the proven, most effective, lowest-risk means of accomplishing a specific goal. Aligning user experience (UX) with the principles of rhetorical theory establishes an important facet through which the designer can understand why a UI design fails or succeeds. Aristotle taught that the speaker accomplishes persuasion accomplished by appealing to the three pillars of rhetoric: logos (appealing to logic), pathos (appealing to emotions), and ethos (appealing from authority).Similarly, Don Norman stated (2013), "Cognition provides understanding, and emotion provides value judgement." Norman also discussed (2003) that trust in the UI is damaged when UI doesn't meet these cognitive and emotional expectations. Consider an experience many Americans have in common, staying overnight in a hotel. Every hotel works similarly, understood through the hotel business's well-established practices and expectations built on previous experiences. But imagine what transpires when the experience breaks convention and the unexpected happens. Incorporating rhetorical principles in design considers how users identify and communicate to others in their user group. Appealing to the users through logos, pathos, and ethos helps the designer communicate more effectively, meeting the user's needs. When these pillars work together to communicate with the user more accurately, it improves a user’s discoverability of product features, and system affordances become a pleasant, straightforward experience to enhance the usability of products. High-usability products correlate to reduced cognitive load, task time reduction, and reduced fatigue time. Foss et., Helmers, Marguerite H., and Charles A. Hill. Defining Visual Rhetorics. Mahwah, N.J: Lawrence Erlbaum, 2004. Web.Norman, Donald A. The Design of Everyday Things. Revised and expanded edition. New York, New York: Basic Books, 2013. Print.