基于手势的数字游戏:不断发展的课堂

Alison McNamara
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引用次数: 0

摘要

本研究旨在提供博士过程的第三阶段的说明,其中学生和教师的观点都有助于爱尔兰小学后阶段基于手势的游戏的设计和开发。研究表明,学校的政策影响了支持性的信息和通信技术ICT基础设施,课堂环境影响了学生的参与能力,教师的观点影响了他们是否将游戏引入课堂。虽然对教师培训计划进行了研究,但大家一致认为,教师是课堂上主要的变革推动者。因此,本研究的重点是游戏本身及其设计元素,以支持和加强爱尔兰背景下的数学教育。通过对数学教育工作者和课堂游戏学习策略实践者的研究,为游戏、学校政策和课堂环境提供了实用指南。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Digital Gesture-Based Games: An Evolving Classroom
This study aims to provide an account of phase three of the doctoral process where both students and teachers' views contribute to the design and development of a gesture-based game in Ireland at post-primary level. The research showed the school's policies influenced the supportive Information and Communication Technology ICT infrastructure, classroom environments influenced a student's ability to participate and teachers' perspectives impacted upon whether they adopted games into their classrooms. While research has been conducted in relation to training schemes for teachers, it is agreed that they are the main change agents in the classroom. Therefore, this study focuses on the game itself and its design elements that support and enhance mathematics education within the Irish context. Practical guidelines for both the game, school's policies and classroom environments are provided based upon the research for mathematics educators and practitioners of game-based learning strategies in their classrooms.
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