{"title":"混合阴影:使用具有遮挡能力的增强现实近眼显示器在虚拟和真实中投射阴影","authors":"Kiyosato Someya, Yuta Itoh","doi":"10.1109/ismar52148.2021.00059","DOIUrl":null,"url":null,"abstract":"The fundamental goal of augmented reality (AR) is to integrate virtual objects into the user’s perceived reality seamlessly. However, various issues hinder this integration. In particular, Optical See Through (OST) AR is hampered by the need for light subtraction due to its see-through nature, making some basic rendering harder to realize. In this paper, we realize mutual shadows between real and virtual objects in OST AR to improve this virtual-real integration. Shadows are a classic problem in computer graphics, virtual reality, and video see-through AR, yet they have not been fully explored in OST AR due to the light subtraction requirement. We build a proof-of-concept system that combines a custom occlusion-capable OST display, global light source estimation, 3D registration, and ray-tracing-based rendering. We will demonstrate mutual shadows using a prototype and demonstrate its effectiveness by quantitatively evaluating shadows with the real environment using a perceptual visual metric.","PeriodicalId":395413,"journal":{"name":"2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Blending Shadows: Casting Shadows in Virtual and Real using Occlusion-Capable Augmented Reality Near-Eye Displays\",\"authors\":\"Kiyosato Someya, Yuta Itoh\",\"doi\":\"10.1109/ismar52148.2021.00059\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The fundamental goal of augmented reality (AR) is to integrate virtual objects into the user’s perceived reality seamlessly. However, various issues hinder this integration. In particular, Optical See Through (OST) AR is hampered by the need for light subtraction due to its see-through nature, making some basic rendering harder to realize. In this paper, we realize mutual shadows between real and virtual objects in OST AR to improve this virtual-real integration. Shadows are a classic problem in computer graphics, virtual reality, and video see-through AR, yet they have not been fully explored in OST AR due to the light subtraction requirement. We build a proof-of-concept system that combines a custom occlusion-capable OST display, global light source estimation, 3D registration, and ray-tracing-based rendering. We will demonstrate mutual shadows using a prototype and demonstrate its effectiveness by quantitatively evaluating shadows with the real environment using a perceptual visual metric.\",\"PeriodicalId\":395413,\"journal\":{\"name\":\"2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)\",\"volume\":\"43 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ismar52148.2021.00059\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ismar52148.2021.00059","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Blending Shadows: Casting Shadows in Virtual and Real using Occlusion-Capable Augmented Reality Near-Eye Displays
The fundamental goal of augmented reality (AR) is to integrate virtual objects into the user’s perceived reality seamlessly. However, various issues hinder this integration. In particular, Optical See Through (OST) AR is hampered by the need for light subtraction due to its see-through nature, making some basic rendering harder to realize. In this paper, we realize mutual shadows between real and virtual objects in OST AR to improve this virtual-real integration. Shadows are a classic problem in computer graphics, virtual reality, and video see-through AR, yet they have not been fully explored in OST AR due to the light subtraction requirement. We build a proof-of-concept system that combines a custom occlusion-capable OST display, global light source estimation, 3D registration, and ray-tracing-based rendering. We will demonstrate mutual shadows using a prototype and demonstrate its effectiveness by quantitatively evaluating shadows with the real environment using a perceptual visual metric.