Taichi Furukawa, Nobuhisa Hanamitsu, Yoichi Kamiyama, Hideaki Nii, Charalampos Krekoukiotis, K. Minamizawa, A. Noda, Junko Yamada, Keiichi Kitamura, Daisuke Niwa, Yoshiaki Hirano
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引用次数: 1
摘要
空间计算的概念有很大的潜力来增强我们的生活。我们可以想象,随着扩展的视觉空间融入我们的日常生活,未来空间计算概念的扩展。在这样的未来,我们如何感受与真实空间重叠的另一个现实并与之互动?我们从使用触觉界面的方法研究了这个问题。我们之前开发了联觉套装[Konishi et al. 2016]。这是一款全身触觉套装,扩展了游戏“Rez Infinite”的VR体验。它将“Rez”的视觉和音乐体验传递到全身,并提供触觉反馈。然而,由于操作所需的粗电缆,联觉服很难在物理空间中走动。基本上它特别适合于VR游戏,很难应用于空间计算体验。
Designing a full-body customizable haptic interface using two-dimensional signal transmission
The concept of spatial computing has a high potential to augment our lives. We can imagine the expansion of the concept of spatial computing in the future as the expanded visual space will blend into our daily lives. In such a future, how do we feel and interact with another reality that overlaps with real space? We have researched this question from an approach using a haptic interface. We previously developed the Synesthesia Suit[Konishi et al. 2016]. This is a full body haptic suit that extends the VR experience of the game "Rez Infinite". It delivers the visual and musical experience of "Rez" to the whole body, and provides haptic feedback. However, the Synesthesia Suit is difficult to walk around in a physical space, due to the thick cables required for its operation. Basically it is especially suited for VR gaming and it was difficult to apply to spatial computing experience.