智能手机在虚拟现实(VR)产品开发过程中用于渲染、可视化和跟踪的独立设备

Atif Mahboob, S. Husung, C. Weber, Andreas Liebal, Heidi Krömker
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引用次数: 1

摘要

产品开发过程在早期阶段利用不同的模型、方法和可用的技术来验证产品需求。虚拟现实(VR)和增强现实(AR)等技术在工业和产品开发过程中得到越来越多的应用。VR具有支持产品评估过程的潜力。然而,高昂的VR场景准备费用和实现所需的昂贵硬件极大地限制了其在行业中的应用。通常,不同的VR内容开发和渲染软件是特定于应用程序的,并且提供非常有限的互操作性或创建内容的重用。此外,所需的硬件通常包括专用的可视化计算机、跟踪传感器、交互设备,并需要固定的安装空间。本文提出的工作动机是为了减少准备工作,硬件成本和消除VR通常需要的固定安装的需要。今天几乎所有制造商的高端智能手机都可以促进VR和AR应用程序的开发和独立执行。然而,智能手机虚拟现实(SVR)的主要应用主要是在娱乐行业,即vr游戏或可视化应用等。直到今天,VR还被认为是一种可视化技术,需要特殊的硬件来实现。目前,SVR在工业中几乎没有任何应用,主要有两个原因。首先,根据用户在虚拟场景中的运动进行位置跟踪在SVR中是不容易实现的。通常通过在智能手机上附加额外的跟踪设备来实现。其次,智能手机本身并不被认为是适合工业模拟的高性能设备。本文讨论了一种有效制备VR场景及其行为模拟的方法,并提出了一种新的SVR应用,消除了对昂贵的VR硬件的需求。详细讨论了来自SVR的挑战和需求以及可能的解决方案。所提出的SVR应用程序包括产品行为模拟和与笔记本电脑的无线通信。通过一个实例产品及其行为仿真,总结了SVR在产品开发过程中的应用。实现了SVR中的位置跟踪,并与头戴式显示器(HMD)的位置跟踪精度进行了实验比较。文中还讨论了实验装置和实验结果。本文还对智能手机VR应用进行了用户调查,并给出了调查的反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Smartphone As a Stand-Alone Device for Rendering, Visualization and Tracking for Use During Product Development in Virtual Reality (VR)
Product development process makes use of different models, methods and available technologies to validate product requirements at an early stage. Technologies like Virtual Reality (VR) and Augmented Reality (AR) are increasingly finding their application in industry and in the product development process. VR has the potential to support the product evaluation process. However, the costly preparation of VR scenes and the expensive hardware needed for the implementation greatly limits its use in the industry. Normally, the different VR content development and rendering softwares are application specific and offer very limited interoperability or reuse of created content. In addition, the needed hardware usually consists of dedicated visualization computers, tracking sensors, interaction devices and requires a fixed installation space. The motivation for the work presented in this paper is to reduce the preparation effort, hardware cost and remove the need for a fixed installation usually required by VR. The High-End smartphones of today from almost all the manufacturers can facilitate the development and stand-alone execution of VR and AR applications. However, the major application of Smartphone Virtual Reality (SVR) is mainly in the entertainment industry i.e. VR-gaming or visualization applications etc. VR until today is thought to be a visualization technology that requires special hardware for its implementation. There are hardly any applications of SVR in the industry today mainly because of two reasons. First, the position tracking against the user movement in the virtual scene is not readily available in SVR. It is usually achieved by attaching additional tracking devices to smartphones. Secondly, the smartphones themselves are not perceived as high-performance devices suitable for industrial simulations. This paper discusses a method for efficient preparation of VR-scene along with their behavior simulations and presents a novel SVR application that eliminates the need for expensive VR hardware. The challenges and the requirements from the SVR along with the possible solutions are discussed in detail. The presented SVR application includes product behavior simulation and wireless communication with a laptop. An example product along with its behavior simulation sums-up the application of SVR in the product development process. The position tracking in SVR is implemented and an experiment compares the precision of this position tracking with the tracking achieved by a Head Mounted Display (HMD). The experimental setup along with the achieved results are also discussed. A user survey conducted for the smartphone VR application and the feedback of this survey is also presented in this paper.
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