基于Lego Mindstrom Eve 3的设计活动对学生计算机编程学习态度、自我效能感信念和学业成就水平的影响

Özgen Korkmaz
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引用次数: 21

摘要

本研究旨在探讨乐高头脑风暴Ev3设计活动对学生计算机编程学习态度、自我效能感信念和学业成就水平的影响。本研究为前测后测与对照组半实验研究。该研究的研究小组由53名就读于工程学院的学生组成。实验组采用基于Lego Mindstorms Ev3设计活动的教学方法。另一方面,在对照组中,通过编辑器直接教授c++主题。研究数据通过实施学业成就测试(k -20= 0.71)、编程学习态度量表(Cronbach 's Alpha= 0.84)和计算机编程自我效能量表(Cronbach 's Alpha= 0.966)收集。研究发现:与传统方法相比,采用乐高Mindstorms Ev3设计活动的教育对学生在c++编程语言方面的学业成功有更有意义的贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effect of Lego Mindstrom Eve 3 Based Design Activities on Students' Attitudes towards Learning Computer Programming, Self-efficacy Beliefs and Levels of Academic Achievement
The aim of the study was to present the effect of Lego Mindstorms Ev3 based design activities on students’ attitudes towards learning computer programming, self-efficacy beliefs and levels of academic achievement. The research is a pretest-posttest with control group semiexperimental study. The study group of the research consisted of 53 students attending the faculty of engineering. The experimental group was administered a teaching method with Lego Mindstorms Ev3 based design activities. On the other hand, in the control group C++ topics were directly taught via editor. Research data were collected via the implementing academic achievement test (Kr-20= 0.71), attitude towards learning programming scale (Cronbach’s Alpha =0.84) and computer programming self-efficacy scale (Cronbach’s Alpha= 0.966). Obtained findings were: The education using Lego Mindstorms Ev3 design activities contributed more meaningfully to the academic success of the students in terms of C++ programming language compared to the traditional method.
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