{"title":"三维视频压缩中纹理/深度率分配的压缩诱导渲染失真分析","authors":"Yanwei Liu, Siwei Ma, Qingming Huang, Debin Zhao, Wen Gao, N. Zhang","doi":"10.1109/DCC.2009.27","DOIUrl":null,"url":null,"abstract":"In 3D video applications, the virtual view is generally rendered by the compressed texture and depth. The texture and depth compression with different bit-rate overheads can lead to different virtual view rendering qualities. In this paper, we analyze the compression-induced rendering distortion for the virtual view. Based on the 3D warping principle, we first address how the texture and depth compression affects the virtual view quality, and then derive an upper bound for the compression-induced rendering distortion. The derived distortion bound depends on the compression-induced depth error and texture intensity error. Simulation results demonstrate that the theoretical upper bound is an approximate indication of the rendering quality and can be used to guide sequence-level texture/depth rate allocation for 3D video compression.","PeriodicalId":377880,"journal":{"name":"2009 Data Compression Conference","volume":"57 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":"{\"title\":\"Compression-Induced Rendering Distortion Analysis for Texture/Depth Rate Allocation in 3D Video Compression\",\"authors\":\"Yanwei Liu, Siwei Ma, Qingming Huang, Debin Zhao, Wen Gao, N. Zhang\",\"doi\":\"10.1109/DCC.2009.27\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In 3D video applications, the virtual view is generally rendered by the compressed texture and depth. The texture and depth compression with different bit-rate overheads can lead to different virtual view rendering qualities. In this paper, we analyze the compression-induced rendering distortion for the virtual view. Based on the 3D warping principle, we first address how the texture and depth compression affects the virtual view quality, and then derive an upper bound for the compression-induced rendering distortion. The derived distortion bound depends on the compression-induced depth error and texture intensity error. Simulation results demonstrate that the theoretical upper bound is an approximate indication of the rendering quality and can be used to guide sequence-level texture/depth rate allocation for 3D video compression.\",\"PeriodicalId\":377880,\"journal\":{\"name\":\"2009 Data Compression Conference\",\"volume\":\"57 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"12\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 Data Compression Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/DCC.2009.27\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 Data Compression Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/DCC.2009.27","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Compression-Induced Rendering Distortion Analysis for Texture/Depth Rate Allocation in 3D Video Compression
In 3D video applications, the virtual view is generally rendered by the compressed texture and depth. The texture and depth compression with different bit-rate overheads can lead to different virtual view rendering qualities. In this paper, we analyze the compression-induced rendering distortion for the virtual view. Based on the 3D warping principle, we first address how the texture and depth compression affects the virtual view quality, and then derive an upper bound for the compression-induced rendering distortion. The derived distortion bound depends on the compression-induced depth error and texture intensity error. Simulation results demonstrate that the theoretical upper bound is an approximate indication of the rendering quality and can be used to guide sequence-level texture/depth rate allocation for 3D video compression.