{"title":"在目的导向型游戏中设计元选择以探索反社交选择","authors":"S. Hodge, Jacqui Taylor, J. McAlaney","doi":"10.1109/BESC51023.2020.9348325","DOIUrl":null,"url":null,"abstract":"Much research has taken place aiming to understand the role of in-game behavior, particularly, moral behaviors in video games. However, less research has examined the design of these moral decisions and how it could influence the in-game and real-life decision-making process, such as meta-choices. Meta-choices are the choices above that of the game itself, for example the choice to stop playing the game. This research aimed to understand in-game moral behavior with restricted options in the game. Participants (N = 115) played a purpose made game where only anti-social options were presented as an in-game choice to examine if a meta-choice would be made. It was found that eight participants considered stopping the game and only two participants made the meta-choice to stop playing. Overall, this suggests a potential influence and bias in decision-making; the presented choice would be selected rather than the meta-choice to stop playing.","PeriodicalId":224502,"journal":{"name":"2020 7th International Conference on Behavioural and Social Computing (BESC)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Designing Meta-choices in a Purpose Made Game to Explore Anti-social Choices\",\"authors\":\"S. Hodge, Jacqui Taylor, J. McAlaney\",\"doi\":\"10.1109/BESC51023.2020.9348325\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Much research has taken place aiming to understand the role of in-game behavior, particularly, moral behaviors in video games. However, less research has examined the design of these moral decisions and how it could influence the in-game and real-life decision-making process, such as meta-choices. Meta-choices are the choices above that of the game itself, for example the choice to stop playing the game. This research aimed to understand in-game moral behavior with restricted options in the game. Participants (N = 115) played a purpose made game where only anti-social options were presented as an in-game choice to examine if a meta-choice would be made. It was found that eight participants considered stopping the game and only two participants made the meta-choice to stop playing. Overall, this suggests a potential influence and bias in decision-making; the presented choice would be selected rather than the meta-choice to stop playing.\",\"PeriodicalId\":224502,\"journal\":{\"name\":\"2020 7th International Conference on Behavioural and Social Computing (BESC)\",\"volume\":\"8 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-11-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 7th International Conference on Behavioural and Social Computing (BESC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/BESC51023.2020.9348325\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 7th International Conference on Behavioural and Social Computing (BESC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/BESC51023.2020.9348325","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Designing Meta-choices in a Purpose Made Game to Explore Anti-social Choices
Much research has taken place aiming to understand the role of in-game behavior, particularly, moral behaviors in video games. However, less research has examined the design of these moral decisions and how it could influence the in-game and real-life decision-making process, such as meta-choices. Meta-choices are the choices above that of the game itself, for example the choice to stop playing the game. This research aimed to understand in-game moral behavior with restricted options in the game. Participants (N = 115) played a purpose made game where only anti-social options were presented as an in-game choice to examine if a meta-choice would be made. It was found that eight participants considered stopping the game and only two participants made the meta-choice to stop playing. Overall, this suggests a potential influence and bias in decision-making; the presented choice would be selected rather than the meta-choice to stop playing.