一个基于kinect的系统,可以通过指向智能空间进行交互

A. Fernandez, L. Bergesio, A. Bernardos, J. Besada, J. Casar
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引用次数: 16

摘要

“指向”是一种普遍的手势,用来自然地表达对指向物体的兴趣或吸引力。如果添加了一些“魔法”,手势也可以使这些物品执行动作。在本文中,我们描述了一个能够通过指向分布在智能空间中的数字或物理可控资源进行交互的系统。该系统便于使用COTS设备(特别是一对Kinect传感器)构建交互式房间。指向方向由用户的手肘-手腕矢量推断,该矢量与辅助手肘-物体矢量一起用于过滤指向区域内的可控物体。8个用户在真实环境中的实验证明了该概念的可行性,并表明系统的准确性非常依赖于用户资源的相对位置和用户行为本身。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Kinect-based system to enable interaction by pointing in smart spaces
Pointing is a universal gesture that naturally expresses interest or attraction towards the pointed items. If some `magic' is added, the gesture may also make these items perform actions. In this paper, we describe a system that enables to interact by pointing with digital or physical controllable resources distributed in a smart space. The system facilitates building an interactive room using COTS devices, in particular a pair of Kinect sensors. The pointing direction is inferred from the user's elbow-wrist vector, which together with a secondary elbow-object vector serves to filter the controllable objects in the area of pointing. Experiments with 8 users in a real setting demonstrate the feasibility of the concept and show that the accuracy of the system is very dependent on the relative position user-resource and on the user behaviour itself.
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