学习的游戏!通过桌面游戏设计接近生态系统

L. Silveri
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引用次数: 0

摘要

“基于游戏的学习被证明是一种激励和有效的方法,特别是在STEM教育中。然而,开发游戏的过程很少被用作教育工具。生态学是意大利高中理科课程的一部分,但对于学生来说,从系统的角度理解生态系统的结构和功能并不容易。此外,在不断变化的世界中解决生态问题将要求他们从系统的角度出发,而不是简化主义的方法。在这项工作中,我们的主要目标是考虑桌游提供的进一步可能性,不仅利用游戏体验,还利用游戏设计过程作为科学的沉浸式动机学习工具,采用边做边学的方法。10名学生(16-18岁)参与了两项活动:测试和分析合作棋盘游戏的活动,以及开发一种新的生态系统棋盘游戏的实验室(“youopia - La Valle ecosistemica”)。在实验开始前和结束时进行了两个焦点小组,以测试学生的参与度,并收集有关该方法在提高兴趣和特定生态学知识方面的有效性的反馈。研究表明,游戏开发可以培养学生的系统思维技能,并作为生态学等复杂学科的强大学习工具。结果令人鼓舞,所提出的方法有可能在高中和初中应用和复制,以促进学生参与解决和理解诸如进化,遗传学等主题的复杂性和系统性方法。初步结果表明,youopia游戏可以成为公民教育的有效工具。通过玩这个游戏,学生们探索和实践民主、土地规划和自然资源保护的机制,以及为未来做出选择的共同责任原则。”
本文章由计算机程序翻译,如有差异,请以英文原文为准。
THE GAME OF LEARNING! APPROACHING ECOSYSTEMS THROUGH BOARD GAME DESIGN
"Game-based learning is proven to be a motivational and effective approach, especially in STEM education. However, the process of developing a game is rarely used as an educational tool. Ecology is part of the science curriculum in Italian high schools, but for students results not easy to understand the ecosystem structures and functions from a systemic perspective. Furthermore, addressing ecological issues in a changing world will request them not a reductionist approach but a systems perspective. In this work our main objective is to consider further possibilities offered by board games, exploiting not only the game experience but also the use of the game design process as an immersive motivational learning tool for science, with a learning by doing approach. Ten students have been engaged (16-18) in two activities: events to test and analyse cooperative board games and a laboratory for the development of a new board game on ecosystems (""YouTopia – La Valle ecosistemica""). Two focus groups were conducted, before and at the end of the laboratory, to test students' engagement and to collect feedback about the efficacy of the method to boost interest and specific knowledge in ecology. The research reveals that game development can foster system thinking skills among students, and act as a powerful learning tool for complex subjects such as ecology. Results are encouraging and the proposed approach has the potential to be applied and replicated in high school and middle school, to foster students’ engagement in tackling and understanding topics such as evolution, genetics other topics characterized by complexity and systemic approach. Preliminary results show as the YouTopia game could be a valid tool for citizenship education. By playing the game, students investigate and practice democracy, the mechanisms of land planning and natural resources protection, and the principle of coresponsibility in making choices for the future."
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