海报设计中的人机交互设计实践

Yanan Yuan, Ting Ren
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引用次数: 0

摘要

随着现代计算机技术的飞速发展,人机界面的可用性和用户效率的提高越来越受到人们的重视。人机交互已成为国际计算机界最热门的研究领域。“以人为本”、“自然和谐”的交互模式成为人机交互的基本理念。交互设计的目的是使人与物之间的信息交换更加科学、合理、人性化,使人与物之间的信息传递更加可靠,减轻人们的生理和心理负担。海报设计是以人机交互为基础的。其目的是为用户提供交互式体验,使信息易于访问。这可以通过制作具有视觉吸引力且易于理解的海报来实现。海报还应该提供信息,为用户提供更好的决策或更有效地解决问题所需的有用信息。根据其目的和受众,海报设计有不同的类型。例如,有一张专为儿童设计的海报,颜色鲜艳,形状简单,还有卡通人物。本文的特点在于:将传统人机交互理论应用于嵌入式平台,提出了嵌入式人机交互界面的概念,在原型实验的基础上研究了嵌入式人机交互界面的基本设计方法和评价原则,并通过大量丰富的案例和实际的设计测试过程进行了论证,具有建设性、归纳性和实用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Human Computer Interaction Design Practice in Poster Design
With the rapid development of modern computer technology, people pay more and more attention to the usability of human-computer interface and the improvement of user efficiency. Human computer interaction has become the most popular research field in the international computer industry. The interaction mode of "people-oriented" and "natural harmony" has become the basic concept of human-computer interaction. The purpose of interaction design is to make the information exchange between people and things more scientific, reasonable and humanized, make the information transmission between people and things more reliable, and reduce people's physiological and psychological burden. Poster design is based on human-computer interaction. Its purpose is to provide users with an interactive experience and make information easy to access. This can be achieved by making attractive posters that are visually appealing and easy to understand. Posters should also provide information to provide users with useful information needed to make better decisions or solve problems more effectively. According to its purpose and audience, poster design has different types. For example, there is a poster designed for children with bright colors, simple shapes and cartoon characters. The characteristics of this paper lie in: applying the traditional human-computer interaction theory to the embedded platform, proposing the concept of embedded human-computer interaction interface, investigating the basic design methods and evaluation principles of embedded human-computer interaction interface on the basis of prototype experiments, and proving it through a large number of rich cases and actual design and testing processes, which is constructive, inductive and practical.
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