三维数字化在文物中的应用研究——以荷塘鸭为例

Ping Zhou, Yang Cao, Wangqiao Rong
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引用次数: 0

摘要

本文以基于《荷塘鸳鸯》的VR水墨动画为例,从数字技术的角度考虑国家文物的推广,对数字动画的诗意美学进行初步研究。根据获得的文献资料,利用Blender软件对作品进行数字还原。最终的效果是通过将引擎添加到Unity中。利用VR技术在视觉上弥补了传统水墨动画在表现和内容实现上的不足。水墨是中国传统艺术表现的重要元素。通过油墨与3D技术的结合,可以显著提高生产效率和工艺。最终,技术为动画服务,动画体现艺术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Research on the Application of 3D Digitization in Cultural Relics: Taking Ducks in a Lotus Pond as an Example
With the VR ink animation based on Ducks in A Lotus Pond as an example, this paper considers the promotion of national cultural relics from the perspective of digital technology, and conducts preliminary research on the poetic aesthetics of digital animation. According to the obtained literature data, the digital restoration of the work is carried out by software Blender. The final effect is output by adding the engine to the Unity. VR technology is used to visually make up for the shortcomings of traditional ink animation in terms of expression and content realization. Ink is an important element in the expression of traditional Chinese art. Through the combination of ink and 3D technology, the production efficiency and process can be significantly improved. Ultimately, technology serves animation, and animation embodies art.
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