一种随机和可扩展的实时全局照明方法

Gilles Laurent, Cyril Delalandre, Grégoire de La Rivière, T. Boubekeur
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引用次数: 0

摘要

光传输模拟是真实感图像合成的重要组成部分。与这种现象相关的研究工作被称为全局照明,尽管它具有众所周知的物理定律,但由于其高计算成本仍然是一个具有挑战性的问题,并且对实时场景产生更严重的后果。我们在这里提出了一种使用前向渲染技术来解决实时全局照明问题的新方法。我们专注于在CAD应用场景中经常遇到的复杂场景等大型模型背景下的第一次间接光反射的无阴影漫射相互作用。我们提出了一种方法,灵感来自光切割[沃尔特等人,2005],它有效地生成一个快速的,多尺度和时间连贯的亮度缓存,利用图形管道的几何特定阶段,即细分器单元和几何着色器。我们的概率解决方案得到了数学分析和一系列实验的支持,这些实验涵盖了广泛的应用场景。此外,我们的解决方案不需要预先计算,并且与动态视角、光照条件、几何形状和材料兼容。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A stochastic and scalable approach for real-time global illumination
Light transport simulation is an important component of realistic image synthesis. The body of research work related to this phenomenon is referred as global illumination and, despite its well known physics laws, remains a challenging problem due to its high computational cost, with even more critical consequences for real-time scenarios. We present here a novel approach to address the real-time global illumination problem using forward rendering techniques. We focus on unshadowed diffuse interaction for the first indirect light bounce in the context of large models such as the complex scenes usually encountered in CAD application scenarios. We propose an approach, inspired from light cuts [Walter et al. 2005], which efficiently generates on-the-fly a fast, multiscale and temporally coherent radiance cache by exploiting the geometry-specific stages of the graphics pipeline, namely the tessellator unit and the geometry shader. Our probabilistic solution is supported by a mathematical analysis and a number of experiments covering a wide range of application scenarios. Moreover, no precomputation is needed and our solution is compatible with dynamic view point, lighting condition, geometry and materials.
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