{"title":"提高能源效率和游戏公平的时间敏感的多人游戏在MANET","authors":"Arnaud Kaiser, N. Achir, K. Boussetta","doi":"10.1109/ICCW.2010.5503904","DOIUrl":null,"url":null,"abstract":"In this work, we address the energy efficiency issue for time-sensitive multiplayers games in MANET environment. We propose a simple, yet efficient, client side packets concatenation solution, which exploit the information provided by a delay version of the OLSR routing protocol. Using gameplay objective metrics and extensive experimentations we show that our proposal can significantly increase the network life duration, while improving the game fairness among FPS (First Person Shooter) players.","PeriodicalId":422951,"journal":{"name":"2010 IEEE International Conference on Communications Workshops","volume":"57 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-05-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Improving Energy Efficiency and Gameplay Fairness for Time-Sensitive Multiplayers Games in MANET\",\"authors\":\"Arnaud Kaiser, N. Achir, K. Boussetta\",\"doi\":\"10.1109/ICCW.2010.5503904\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this work, we address the energy efficiency issue for time-sensitive multiplayers games in MANET environment. We propose a simple, yet efficient, client side packets concatenation solution, which exploit the information provided by a delay version of the OLSR routing protocol. Using gameplay objective metrics and extensive experimentations we show that our proposal can significantly increase the network life duration, while improving the game fairness among FPS (First Person Shooter) players.\",\"PeriodicalId\":422951,\"journal\":{\"name\":\"2010 IEEE International Conference on Communications Workshops\",\"volume\":\"57 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-05-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 IEEE International Conference on Communications Workshops\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCW.2010.5503904\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE International Conference on Communications Workshops","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCW.2010.5503904","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Improving Energy Efficiency and Gameplay Fairness for Time-Sensitive Multiplayers Games in MANET
In this work, we address the energy efficiency issue for time-sensitive multiplayers games in MANET environment. We propose a simple, yet efficient, client side packets concatenation solution, which exploit the information provided by a delay version of the OLSR routing protocol. Using gameplay objective metrics and extensive experimentations we show that our proposal can significantly increase the network life duration, while improving the game fairness among FPS (First Person Shooter) players.