航空航天模拟的演变:从沉浸式虚拟现实到严肃游戏

R. Stone, P. Panfilov, V. E. Shukshunov
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引用次数: 43

摘要

在本文中,我们回顾了仿真硬件和软件技术的发展,从早期的NASA VIEW虚拟现实系统开始,从欧洲航天局探索沉浸式可视化和培训技术的能力和局限性的第一步开始,从俄罗斯联邦航天局虚拟和平号空间站第一个交互式3D模型交付的基础发展开始。今天的最佳实践,最新的发展和未来的概念,人为在环(HITL)模拟航空航天工业将被介绍。本文讨论了与最近一系列与英国和俄罗斯航空航天研究、开发、教育和培训相关的VR和严肃游戏应用的开发和测试相关的其他发现,并试图定义那些需要紧急考虑的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evolution of aerospace simulation: From immersive Virtual Reality to serious games
In this paper we provide a retrospective overview of the evolution of simulation hardware and software technologies, beginning from the early days of the NASA VIEW Virtual Reality system, the European Space Agency's first steps in exploring the capabilities and limitations of immersive technologies for visualization and training, and developments underpinning the delivery of the first interactive 3D model of the Roscosmos Virtual Mir Space Station. Today's best practice, latest developments and future concepts of human-in-the-loop (HITL) simulation for the aerospace industry will be presented. The paper discusses additional findings relating to the exploitation and testing of a range of recent VR and serious games applications of relevance to aerospace research, development, education and training in the UK and Russia and seeks to define those issues demanding urgent consideration.
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