虚拟现实中的危险训练场景——元宇宙中大规模灾害训练场景的初步研究

Mika Luimula, Jarmo Majapuro, Fahmi Bellalouna, A. Jedidi, Brita Somerkoski, Timo Haavisto
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引用次数: 0

摘要

航空、海事领域的模拟训练在能力训练和考核中有着广泛的应用。由于COVID-19大流行,这些模拟器中心遭受了很大的损失。由于技术发展的迅速进步和大流行,在职业和专业培训中集中寻找破坏性解决方案。飞行和海上模拟器是训练环境的例子,即使是危险的场景也可以在安全条件下进行训练。在之前的研究中,我们已经表明,虚拟现实为其他领域提供了工具,以创建可能再次危险的培训解决方案,例如我们在消防逃生中使用的虚拟消防安全应用程序。此外,虚拟和增强现实可用于在防火安全培训中创建结合物理、心理、社会和教学维度的数字化学习环境。在本文中,我们还将重点关注虚拟消防安全培训。飞机火灾在灭火时需要对燃烧材料进行特殊处理。这是因为大约一半的飞机由纤维复合材料组成,在燃烧过程中会释放出许多对肺部有害的细颗粒。然而,飞机消防的训练目前只能在几个特殊的训练场进行。这个具有多人功能的训练应用程序是用Unity游戏引擎创建的。在设计阶段,游戏创造的重点是创造需要团队合作和领导才能完成场景的环境。这种方法非常接近于虚拟世界概念,在虚拟世界中,社交沟通与大量参与者在沉浸式数字培训环境中的实际培训活动相结合。参赛者的任务是首先评估情况,扑灭大火,防止纤维蔓延到周围地区。这是通过收集单个较小的复合碎片或用泡沫覆盖较大的碎片来完成的,这样它们就不会再被烟和风带走。除了辨别坠机现场的火情外,消防员还接受了从坠机现场收集残骸并将其扔进垃圾箱的训练。这两项任务同样重要,并且需要一个标准操作过程指南,以便在应用程序中实际实现它们。我们需要为多人游戏功能、火灾和烟雾行为以及灭火找到合适的解决方案。使用Photon Unity网络框架来实现多人游戏功能。火传播插件反过来使火蔓延,配置火的外观,包括大小,火焰的位置,数量和形状的烟和火花基于给定的要求。灭火需要使用具有适当碰撞检测的水粒子系统。我们发现多人游戏功能是虚拟训练的重要元素。场景的设计,使参与者必须相互沟通,以确保快速灭火。我们的应用程序仍处于原型阶段,需要更多的努力使训练更加现实。在下一阶段,我们将更详细地介绍该场景的故事,并通过添加更多任务来增加参与者的压力水平。此外,我们的目标是改进分析用户数据的评估系统,包括难度等级,高分列表和反馈系统。该解决方案还可以被视为大规模灾难训练实验的初步研究,在该实验中,数十或数百名专业人员将利用内部元环境技术在元环境中接受培训。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hazardous Training Scenarios in Virtual Reality - A Preliminary Study of Training Scenarios for Massive Disasters in Metaverse
Simulation training in aviation and maritime is widely used in competence training and assessment. These simulator centres have suffered a lot because of COVID-19 pandemic. Due to the rapid progress in technology development and the pandemic disruptive solutions are intensively searched in vocational and professional training. Flight and maritime simulators are examples of training environments where even hazardous scenarios can be trained in safe conditions. In the previous studies, we have shown that virtual reality offers for other fields tools to create training solutions which can be again hazardous such as our virtual fire safety application used in fire escape. In addition, virtual and augmented reality can be used to create digital learning environments in fire safety prevention training combining physical, psychological, social and pedagogic dimensions. In this paper, we will focus also on virtual fire safety training. Aircraft fires require special treatment in firefighting with regards to the burning materials. This is due to the fact that about half of the aircraft consists of fibre composites, which can release many fine particles that are harmful to the lungs during combustion. However, the training of aircraft firefighting is currently only possible with great effort on a few special training grounds. This training application with multiplayer functionalities was created with Unity game engine. In the design phase, emphasis in the creation of the game was in setting up environment where teamwork and leadership is needed to accomplish the scenario. This approach is quite close to the metaverse concept where social communication is combined with hands on training activities among a large group of participants in an immersive digital training environment. The task of the participants is to first assess the situation, extinguish the fire and prevent the fibres from spreading to the surrounding area. This is done by collecting individual smaller pieces of composite debris or covering larger ones with foam so that they can no longer be carried away with the smoke and wind. Aside from distinguishing the fire at the crash site, the firefighters are also trained to collect debris from the crash site and discard it into the bin. Both tasks are equally as important and require a Standard Operational Procedure guideline in order to realistically implement them in the application. Research was needed to find appropriate solutions for multiplayer functionalities, for fire and smoke behavior, and for extinguishing the fire. Photon Unity Networking framework was used to enable multiplayer functionalities. Fire Propagation plugin in turn enabled to make the fire spread, to configure the appearance of the fire including the size, and the location of flames, the amount and the shape of smoke and sparks based on given requirements. Extinguishing the fire required the use of the water particle system with suitable collision detection. We found multiplayer functionalities to be an important element in virtual training. Scenario was designed so that participants had to communicate well with each other to ensure a fast firefighting. Our application is still in a prototype phase and more efforts will be needed to make the training more realistic. We will in the next phase present the story of the scenario more in details, and increase the stress level of participants by adding more tasks. In addition, our aim is to improve the assessment system analyzing user data, including difficulty levels, high score list, and feedback system. This solution can also be seen as a preliminary study for a massive catastrophe training experiment where tens or hundreds of professionals will be trained in the metaverse environment utilizing in-house metaverse technology.
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