长寿和教育

Samantha Taylor, Binod Sundararajan, Cora-Lynn Munroe-Lynds
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引用次数: 0

摘要

作者利用维果茨基建构主义、情境认知、心流前因以及与多元读写框架交织在一起的教学法的视角,提出了一款COVID-19模拟游戏。该游戏有多个关卡、挑战和干扰因素,并允许学生玩家群体一起工作(即在玩家群体内部或跨玩家群体合作),以实现游戏的战略目标。玩家群体有一个最小化生命损失的总体目标,而其他参数需要优化,这取决于玩家群体所扮演的角色。虽然游戏可以数字化,但它的呈现方式允许教师在教室中立即实施游戏模拟。提供了评估规则、决策矩阵模板和汇报笔记,以允许学生学习者单独或作为玩家群体反思他们的决定(基于课程概念)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Live Long and Educate
Using the lenses of Vygotskian constructivism, situated cognition, the antecedents of flow, and a pedagogy interwoven with the multiliteracy framework, the authors present a COVID-19 simulation game. The game has multiple levels, challenges, disrupters, and allows for student player groups to work together (i.e., collaborate within and across player groups) to achieve the strategic objectives of the game. The player groups have an overall goal to minimize loss of life, while other parameters need to be optimized, depending on the stakeholder group that the player group is role-playing. While the game can be digitized, it is presented in a manner that allows instructors to implement the game simulation right away in their classrooms. Assessment rubrics, decision matrix templates, and debriefing notes are provided to allow for student learners to reflect on their decisions (based on course concepts) both individually and as a player group.
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