从课堂到游戏:在基于游戏的学习中应用可用的教学指南

Pedro Santos Bartolomé, T. Gerven
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引用次数: 0

摘要

由于技术进步和熟悉程度的提高,以及先前的研究表明,基于游戏的工程教育学习的文献很多。同样,关于传统讲座教学指南的研究也很多,并已被证明可以提高学生的学习。然而,关于使用教学原则设计的工程教育游戏的文献非常有限。为了解决这个问题,我们从课堂设置的可用指导方针中收集了17条可以直接应用于教学游戏设计的指导方针:我们对这些指导方针进行了研究,并在设计一款关于VaporLiquid平衡的教学游戏时展示了它们的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From the classroom to the game: applying available pedagogical guidelines in game-based learning
Abundant literature of game-based learning for engineering education exists, due to growing technical advances, familiarity, and previous studies showing improvements on engagement. Similarly, studies on pedagogical guidelines for traditional lectures are abundant and have been shown to improve student learning. However, literature is very limited on educational games for engineering designed using pedagogical principles. To address this issue we collect, from available guidelines validated for classroom settings, 17 guidelines that can be directly applied into pedagogical game design: these guidelines are studied, and a demonstration of their application is shown during the design of a pedagogical game for VaporLiquid equilibrium.
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