动态环境下的q学习与经验回放

Mathijs Pieters, M. Wiering
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引用次数: 20

摘要

大多数强化学习的研究都集中在固定环境上。在本文中,我们提出了几个动态环境下q -学习的适应性,包括单智能体和多智能体。游戏环境由随机奖励网格组成,玩家访问后所有奖励都会被移除。我们专注于经验回放,这是一种现在非常受关注的技术,并将这种方法与Q-learning相结合。我们比较了体验重放的两种变体,即基于时间或基于获得的奖励而重复使用体验。对于多智能体强化学习,我们比较了策略表示的两种变体。在第一个变量中,智能体共享一个q函数,而在第二个变量中,两个智能体都有一个单独的q函数。此外,在这两种变化中,我们都测试了代理之间奖励分享的影响。这导致了四种不同的多智能体强化学习算法,其中共享q函数和共享奖励是最具协作性的方法。结果表明,在单智能体环境下,两种经验重放算法的性能都明显优于标准q -学习和贪婪基准智能体。在多智能体环境中,通过使用一个q函数和奖励共享来实现一次试验中最大的奖励总和。使用单独的q函数和单独的奖励获得最高的平均奖励总和。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Q-learning with experience replay in a dynamic environment
Most research in reinforcement learning has focused on stationary environments. In this paper, we propose several adaptations of Q-learning for a dynamic environment, for both single and multiple agents. The environment consists of a grid of random rewards, where every reward is removed after a visit. We focus on experience replay, a technique that receives a lot of attention nowadays, and combine this method with Q-learning. We compare two variations of experience replay, where experiences are reused based on time or based on the obtained reward. For multi-agent reinforcement learning we compare two variations of policy representation. In the first variation the agents share a Q-function, while in the second variation both agents have a separate Q-function. Furthermore, in both variations we test the effect of reward sharing between the agents. This leads to four different multi-agent reinforcement learning algorithms, from which sharing a Q-function and sharing the rewards is the most cooperative method. The results show that in the single-agent environment both experience replay algorithms significantly outperform standard Q-learning and a greedy benchmark agent. In the multi-agent environment the highest maximum reward sum in a trial is achieved by using one Q-function and reward sharing. The highest mean reward sum is obtained with separate Q-functions and separate rewards.
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