{"title":"学生使用高沉浸式虚拟现实系统学习段落结构的意向:PLS-SEM探索性研究","authors":"E. Quaid, Austin Pack, A. Barrett, Litong Zhou","doi":"10.14705/RPNET.2020.48.1203","DOIUrl":null,"url":null,"abstract":"This short paper reports the findings of a study exploring English for\n Academic Purposes (EAP) students’ behavioral intention to use a\n high-immersion Virtual Reality (VR) system for learning paragraph structure.\n The study measured relationships between variables that may lead to\n learners’ intention to use the high-immersion VR Reality system through\n leveraging a hypothesized theoretical framework based upon a widely used\n technology acceptance model. Quantitative data were collected from 134\n Sino-British English as a medium of instruction by university undergraduate\n students enrolled in EAP classes by means of a post-participation\n questionnaire. A Partial Least Squares - Structural Equation Modeling\n (PLS-SEM) exploratory analysis was executed. Results suggested that\n students’ intention to use the high-immersion VR learning environment was\n primarily determined by its usefulness for learning and not how easy it was\n to use. Furthermore, the degree to which the learners felt confident in\n their ability to operate the system had a large impact on how easy they\n perceived it was to use. And finally, the antecedent conditions of learners\n had little impact on the students’ perceived usefulness of the VR\n system.","PeriodicalId":302354,"journal":{"name":"CALL for widening participation: short papers from EUROCALL 2020","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Students’ intention to use high-immersion virtual reality systems for\\n learning paragraph structure: a PLS-SEM exploratory study\",\"authors\":\"E. Quaid, Austin Pack, A. Barrett, Litong Zhou\",\"doi\":\"10.14705/RPNET.2020.48.1203\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This short paper reports the findings of a study exploring English for\\n Academic Purposes (EAP) students’ behavioral intention to use a\\n high-immersion Virtual Reality (VR) system for learning paragraph structure.\\n The study measured relationships between variables that may lead to\\n learners’ intention to use the high-immersion VR Reality system through\\n leveraging a hypothesized theoretical framework based upon a widely used\\n technology acceptance model. Quantitative data were collected from 134\\n Sino-British English as a medium of instruction by university undergraduate\\n students enrolled in EAP classes by means of a post-participation\\n questionnaire. A Partial Least Squares - Structural Equation Modeling\\n (PLS-SEM) exploratory analysis was executed. Results suggested that\\n students’ intention to use the high-immersion VR learning environment was\\n primarily determined by its usefulness for learning and not how easy it was\\n to use. Furthermore, the degree to which the learners felt confident in\\n their ability to operate the system had a large impact on how easy they\\n perceived it was to use. And finally, the antecedent conditions of learners\\n had little impact on the students’ perceived usefulness of the VR\\n system.\",\"PeriodicalId\":302354,\"journal\":{\"name\":\"CALL for widening participation: short papers from EUROCALL 2020\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-12-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"CALL for widening participation: short papers from EUROCALL 2020\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.14705/RPNET.2020.48.1203\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"CALL for widening participation: short papers from EUROCALL 2020","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14705/RPNET.2020.48.1203","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Students’ intention to use high-immersion virtual reality systems for
learning paragraph structure: a PLS-SEM exploratory study
This short paper reports the findings of a study exploring English for
Academic Purposes (EAP) students’ behavioral intention to use a
high-immersion Virtual Reality (VR) system for learning paragraph structure.
The study measured relationships between variables that may lead to
learners’ intention to use the high-immersion VR Reality system through
leveraging a hypothesized theoretical framework based upon a widely used
technology acceptance model. Quantitative data were collected from 134
Sino-British English as a medium of instruction by university undergraduate
students enrolled in EAP classes by means of a post-participation
questionnaire. A Partial Least Squares - Structural Equation Modeling
(PLS-SEM) exploratory analysis was executed. Results suggested that
students’ intention to use the high-immersion VR learning environment was
primarily determined by its usefulness for learning and not how easy it was
to use. Furthermore, the degree to which the learners felt confident in
their ability to operate the system had a large impact on how easy they
perceived it was to use. And finally, the antecedent conditions of learners
had little impact on the students’ perceived usefulness of the VR
system.