{"title":"跨文化的虚拟合作:一个横跨三大洲的3d虚拟现实网络戏剧表演的案例研究","authors":"T. Wyeld, E. Prasolova-Førland, T. Chang","doi":"10.1109/ICALT.2006.350","DOIUrl":null,"url":null,"abstract":"Much information communication technology (ICT) design work involves international collaboration. This requires cross-cultural understandings with one's co-collaborators. There are few opportunities for this to occur in a pedagogical setting. This paper outlines a pedagogically-oriented case study of the use of a 3D collaborative virtual environment (3DCVE). The 3D co-located laboratory (3DCollab) described in this paper served as a cross-cultural exchange platform. It fostered deeper understandings of alternate meanings to everyday social and work practices and design computing assumptions. The project involved students across three cooperating institutions, on three different continents in different time zones. It builds on previous exercises conducted by the authors","PeriodicalId":394051,"journal":{"name":"Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06)","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":"{\"title\":\"Virtually Collaborating Across Cultures: A Case Study of an Online Theatrical Performance in a 3DCVE Spanning Three Continents\",\"authors\":\"T. Wyeld, E. Prasolova-Førland, T. Chang\",\"doi\":\"10.1109/ICALT.2006.350\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Much information communication technology (ICT) design work involves international collaboration. This requires cross-cultural understandings with one's co-collaborators. There are few opportunities for this to occur in a pedagogical setting. This paper outlines a pedagogically-oriented case study of the use of a 3D collaborative virtual environment (3DCVE). The 3D co-located laboratory (3DCollab) described in this paper served as a cross-cultural exchange platform. It fostered deeper understandings of alternate meanings to everyday social and work practices and design computing assumptions. The project involved students across three cooperating institutions, on three different continents in different time zones. It builds on previous exercises conducted by the authors\",\"PeriodicalId\":394051,\"journal\":{\"name\":\"Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06)\",\"volume\":\"22 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-07-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"16\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICALT.2006.350\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT.2006.350","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Virtually Collaborating Across Cultures: A Case Study of an Online Theatrical Performance in a 3DCVE Spanning Three Continents
Much information communication technology (ICT) design work involves international collaboration. This requires cross-cultural understandings with one's co-collaborators. There are few opportunities for this to occur in a pedagogical setting. This paper outlines a pedagogically-oriented case study of the use of a 3D collaborative virtual environment (3DCVE). The 3D co-located laboratory (3DCollab) described in this paper served as a cross-cultural exchange platform. It fostered deeper understandings of alternate meanings to everyday social and work practices and design computing assumptions. The project involved students across three cooperating institutions, on three different continents in different time zones. It builds on previous exercises conducted by the authors