v-Glove: 3D虚拟触摸界面

Paulo Gallotti, A. Raposo, Luciano P. Soares
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引用次数: 28

摘要

传统的交互设备,如鼠标和键盘,并不能很好地适应沉浸式环境,因为它们并不是按照人体工程学设计的。使用者可以站立或移动,这些设备被投射到办公桌上工作。此外,在当前基于魔杖和3D鼠标的沉浸式环境交互模型中,每次执行非沉浸式任务时都需要改变上下文。这些从沉浸式桌面到2D桌面的持续上下文变化导致了用户与应用程序交互的中断。这项工作的目标是开发一种在虚拟现实沉浸式环境中绘制触摸界面的设备。为了在3D虚拟现实沉浸式环境中进行交互,创造了一种无线手套(v-Glove),它有两个主要功能:跟踪用户食指的位置,当手指到达交互空间中映射的区域时振动指尖,以模拟触摸感觉。对用户进行了定量和定性分析,以评估v-Glove,并将其与陀螺仪3D鼠标进行比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
v-Glove: A 3D Virtual Touch Interface
Traditional interaction devices such as mouse and keyboard do not adapt very well to immersive environments, since they were not ergonomically designed for it. The user may be standing or in movement and these devices were projected to work on desks. Moreover, in the current interaction model for immersive environments, which is based on wands and 3D mice, a change of context is necessary every time to execute a non-immersive task. These constant context changes from immersive to 2D desktops introduce a rupture in the user interaction with the application. The objective of this work is to develop a device that maps a touch interface in a virtual reality immersive environment. In order to interact in 3D virtual reality immersive environments a wireless glove (v-Glove) was created, which has two main functionalities: tracking the position of the user's index finger and vibrate the fingertip when it reaches an area mapped in the interaction space to simulate a touch feeling. Quantitative and qualitative analysis were performed with users to evaluate the v-Glove, comparing it with a gyroscopic 3D mouse.
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