计算机编程游戏的内容驱动设计:问题分析和游戏评论

Lieve Laporte, B. Zaman
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引用次数: 13

摘要

目前,正在开发教育游戏来教孩子们计算机编程的基础知识。这类游戏的研究和设计通常基于一般的学习理论。然而,计算机编程给新手程序员带来了特定类型的困难。在设计编程游戏时,将计算机编程的这些特点和问题作为学习内容加以考虑,可以制作出更适合新手程序员需求的游戏。本文首先对一个新手程序员的问题进行了报告分析,以深入了解学习者的具体困难。然后,对现有的编程游戏进行回顾,研究这些游戏如何以及在多大程度上处理特定的编程问题。这些研究的结果旨在为编程游戏设计过程的需求和构思阶段做出贡献,从而为学习内容驱动的设计观点提供信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Informing Content-driven Design of Computer Programming Games: a Problems Analysis and a Game Review
Currently, educational games are being developed to teach children the basics of computer programming. Research and design of such games is usually based on general learning theories. Yet, computer programming poses specific types of difficulties to novice programmers. Taking into account these particular characteristics and problems of computer programming as a learning content in the design of programming games could allow for producing games that are more suitable to the needs of novice programmers. This paper first reports on a novice programmer problems analysis, to gain insight into learners' specific difficulties. Then, a review of existing programming games is presented to investigate how and to which extent these games deal with specific programming problems. The results of these studies aim to contribute to the requirements and ideation phases of a programming game design process, thereby informing a learning content-driven design perspective.
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