{"title":"通过分析沉浸式VR中的头部朝向来评估阅读游戏技能","authors":"César Daniel Rojas Ferrer, I. Kitahara, Y. Kameda","doi":"10.1109/3DTV.2017.8280415","DOIUrl":null,"url":null,"abstract":"This paper proposes a Virtual Reality (VR) system that allows both players and coaches to measure Active Visual Exploratory Activity patterns (AVEA). The main purpose of the system is to analyze the ability to “read the game” of soccer players under pressure. By making use of Head Mounted Display (HMD) technology and its head tracking capabilities, the users experience an in-game situation. They are set in the place of a defender with ball possession before making a passing decision while being pressured by a rival player. Therefore, being forced to make quick decisions based on visual information. By extracting the motion tracking data of the HMD, the gazing direction of the user is saved and divided in three zones of interest. A trial test was carried (N=10) to evaluate the system and the IPQ questionnaire was applied post session for analyzing AVEA performance and presence relationship.","PeriodicalId":279013,"journal":{"name":"2017 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)","volume":"33 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Read-the-game skill evaluation by analyzing head orientation in immersive VR\",\"authors\":\"César Daniel Rojas Ferrer, I. Kitahara, Y. Kameda\",\"doi\":\"10.1109/3DTV.2017.8280415\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper proposes a Virtual Reality (VR) system that allows both players and coaches to measure Active Visual Exploratory Activity patterns (AVEA). The main purpose of the system is to analyze the ability to “read the game” of soccer players under pressure. By making use of Head Mounted Display (HMD) technology and its head tracking capabilities, the users experience an in-game situation. They are set in the place of a defender with ball possession before making a passing decision while being pressured by a rival player. Therefore, being forced to make quick decisions based on visual information. By extracting the motion tracking data of the HMD, the gazing direction of the user is saved and divided in three zones of interest. A trial test was carried (N=10) to evaluate the system and the IPQ questionnaire was applied post session for analyzing AVEA performance and presence relationship.\",\"PeriodicalId\":279013,\"journal\":{\"name\":\"2017 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)\",\"volume\":\"33 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-06-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DTV.2017.8280415\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DTV.2017.8280415","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Read-the-game skill evaluation by analyzing head orientation in immersive VR
This paper proposes a Virtual Reality (VR) system that allows both players and coaches to measure Active Visual Exploratory Activity patterns (AVEA). The main purpose of the system is to analyze the ability to “read the game” of soccer players under pressure. By making use of Head Mounted Display (HMD) technology and its head tracking capabilities, the users experience an in-game situation. They are set in the place of a defender with ball possession before making a passing decision while being pressured by a rival player. Therefore, being forced to make quick decisions based on visual information. By extracting the motion tracking data of the HMD, the gazing direction of the user is saved and divided in three zones of interest. A trial test was carried (N=10) to evaluate the system and the IPQ questionnaire was applied post session for analyzing AVEA performance and presence relationship.