通过分析沉浸式VR中的头部朝向来评估阅读游戏技能

César Daniel Rojas Ferrer, I. Kitahara, Y. Kameda
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引用次数: 5

摘要

本文提出了一个虚拟现实(VR)系统,允许球员和教练测量主动视觉探索活动模式(AVEA)。该系统的主要目的是分析足球运动员在压力下“读球”的能力。通过使用头戴式显示器(HMD)技术及其头部跟踪功能,用户可以体验到游戏中的情况。他们被安排在控球后卫的位置,然后在对手球员的压力下做出传球决定。因此,被迫根据视觉信息快速做出决定。通过提取头戴式显示器的运动跟踪数据,将用户的凝视方向保存并划分为三个兴趣区域。采用试验性检验(N=10)对系统进行评价,并在会后采用IPQ问卷分析AVEA绩效与存在关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Read-the-game skill evaluation by analyzing head orientation in immersive VR
This paper proposes a Virtual Reality (VR) system that allows both players and coaches to measure Active Visual Exploratory Activity patterns (AVEA). The main purpose of the system is to analyze the ability to “read the game” of soccer players under pressure. By making use of Head Mounted Display (HMD) technology and its head tracking capabilities, the users experience an in-game situation. They are set in the place of a defender with ball possession before making a passing decision while being pressured by a rival player. Therefore, being forced to make quick decisions based on visual information. By extracting the motion tracking data of the HMD, the gazing direction of the user is saved and divided in three zones of interest. A trial test was carried (N=10) to evaluate the system and the IPQ questionnaire was applied post session for analyzing AVEA performance and presence relationship.
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