从与机械产品相互作用的研究中吸取有形媒介设计的教训

M. Brereton
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引用次数: 4

摘要

人们对人机交互领域内的对象越来越感兴趣,特别是在设计有形界面方面。然而,我们对有形界面设计中的两个关键问题知之甚少:人们如何理解物体;物体是如何支持思考的。本文借鉴了一项关于工程师如何从机械产品中学习的研究,作为考虑如何设计与具有嵌入式计算能力的物理对象(即有形数字领域中的硬件)交互的起点。关键的教训是设计支持交互和用户查询的设备。当机械装置给出反馈时,它们是可理解的;可以重新配置;在不同的环境中表现不同。这些特性使它们的用户能够发展查询过程,并逐渐建立熟悉的设备和操作原理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Drawing lessons in the design of tangible media from a study of interactions with mechanical products
There has been an increasing interest in objects within the HCI field particularly with a view to designing tangible interfaces. However, little is known about two key issues in tangible interface design: how people make sense of objects and; how objects support thinking. This paper draws upon a study of how engineers learn from mechanical products as a starting point for considering how to design interactions with physical objects that have embedded computational capabilities, that is, hardware in the tangible digital domain. The key lessons are to design devices that support interaction and user inquiry. Mechanical devices are intelligible when they: give feedback; can be reconfigured; and perform differently in different contexts. These qualities allow their users to develop inquiry processes and to gradually build a repertoire of familiar devices and operating principles.
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