利用EEG情绪模型进行观众体验设计的探索性研究

J. A. Deja, R. Cabredo
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引用次数: 1

摘要

电视广告通常被认为是观众在他们喜欢的节目之间看到的噪音。它们主要用于商业和广告目的。这种做法已经有几十年的历史了。大多数广告研究人员一直依靠传统的手段和技术来衡量观众的体验,并了解这些电视广告的转化率。在这项正在进行的研究中,我们提出了一项关于理解消费者行为和情绪的探索性研究的初步结果,特别是在观看电视广告时。特定商业产品的目标消费者进行了一对一的半结构化访谈,并使用5通道EMOTIV Insight耳机收集了他们的脑电图数据。为了对情绪建模阶段进行三角测量,外部观察者(称为编码员)通过面部识别在情绪识别的帮助下注释他们的情绪。对访谈的初步分析以及模型的早期版本揭示了视觉和音频元素的几个有趣点,这些元素引发了观众的兴趣。EEG数据的收集还能够揭示一些见解,帮助为目标消费者设计更好的观看体验。我们打算在未来的工作中扩展这些发现,从更大的数据和用户基础以及更广泛的情感选择中建立一个模型。此外,我们打算采用更先进的实验设计,以确定我们是否可以直接将观众的体验与实际产品和商业转化联系起来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using EEG Emotion Models in Viewer Experience Design: An Exploratory Study
TV Commercials are often considered to be noise that viewers see in between their favorite shows. These have been used for mostly commercial and advertising purposes. Such practice has been an established one for decades. Most advertising researchers have always relied on traditional means and techniques in measuring viewer experiences and understanding conversion rates from these TV Commercials. In this work-in-progress, we present our preliminary findings from an exploratory study on understanding consumer behaviors and emotions especially when watching TV Commercials. Target consumers for a specific commercial product underwent one-on-one semi-structured interviews and from viewing sessions where their EEG data were collected using the 5-channel EMOTIV Insight headset. To triangulate the emotion modeling phase, external observers referred to as coders annotated their emotions with the aid of emotion recognition via facial recognition. Initial Analysis of the interviews along with the early version of the model revealed several interesting points on visual and audio elements that triggered viewer valence. The collection of EEG data was also able to uncover a few insights that aided in the design of a better viewing experience for the target consumers. We intend to expand the findings in the future work to build a model from a bigger data and user base along with a wider array of emotions to choose from. Also, we intend to employ more advanced experiment designs to determine if we can directly correlate viewer experiences into actual product and commercial conversion.
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