《皮克斯之魂》上的超质感服装

Jonathan Hoffman, Matt Kuruc, Junyi Ling, Alex Marino, George Nguyen, Sasha Ouellet
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引用次数: 1

摘要

Soul版本的纽约的艺术指导寻求一种高度细致的“超质感”风格,以对比我们的角色在电影后期访问的空灵的体积世界。许多纽约的镜头都是主要人物演奏各种乐器的特写镜头。这意味着我们的主要角色的各种服装的极端特写。《灵魂》角色团队认为,增加服装资产的细节会加剧两个世界之间的分离。为了帮助建立这种高度详细的外观,团队开发了一个渲染时变形管道,用于几何螺纹细节。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hypertextural Garments on Pixar’s Soul
The art direction of Soul’s version of New York City sought a highly detailed ”hypertextural” style to contrast the ethereal volumetric world our characters visit later in the film. Many New York City shots were extreme closeups of main characters playing various instruments. This meant extreme closeups of our main characters’ various garments. The Soul characters team identified that increasing the detail of our garment assets heightened the separation between the two worlds. To help establish this highly detailed look, the team developed a render-time deformation pipeline for geometric thread detail.
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