将物理记忆为虚拟:增强现实中的源混淆和物理交互

Ajoy S. Fernandes, R. Wang, D. Simons
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引用次数: 3

摘要

这项研究探讨的是,当人们在增强现实中实际上看到了一个虚拟物体时,他们是否会记错看到过一个物理物体(反之亦然)。参与者以虚拟形式或3d打印形式观看独特形状的物体。安装在电脑显示器后面的摄像头可以在显示器上显示实物或增强现实版本。在观看了全套物品后,参与者观看了每个物品的照片(取自实物),并判断他们最初看到的是实物还是虚拟物品。平均而言,参与者在60%的照片中正确识别了物体的格式。当参与者被允许操纵物理或虚拟物体(使用Leap运动控制器)时,准确率提高到73%。在这两种情况下,参与者都倾向于将物品记住是虚拟的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Remembering the physical as virtual: source confusion and physical interaction in augmented reality
This study explored whether people misremember having seen a physical object when they actually had viewed a virtual one in augmented reality (and vice versa). Participants viewed uniquely shaped objects in a virtual form or a physical, 3D-printed form. A camera mounted behind a computer monitor showed either the physical object or an augmented reality version of it on the display. After viewing the full set of objects, participants viewed photographs of each object (taken from the physical version) and judged whether they had originally seen it as a physical or virtual object. On average, participants correctly identified the object format for 60% of the photographs. When participants were allowed to manipulate the physical or virtual object (using a Leap Motion Controller), accuracy increased to 73%. In both cases, participants were biased to remember the objects as having been virtual.
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