关于近似不动点的通信复杂度

T. Roughgarden, Omri Weinstein
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引用次数: 23

摘要

我们研究了寻找两个Lipschitz函数g of: [0,1]n→[0,1]n组合的近似browwer不动点的两方通信复杂度,其中Alice持有f, Bob持有g。我们证明了该问题的确定性通信复杂度的指数下界(在n中)。我们的技术方法是将Raz-McKenzie模拟定理(FOCS 1999)应用到几何设置中,从而“顺利地”将确定性查询下界从oracle模型提升到两方模型,以找到一个近似不移点(Hirsch, Papadimitriou和Vavasis, Complexity 1989)。我们的结果还提出了一种解决众所周知的开放问题的方法,即证明计算近似纳什均衡的通信复杂性的强下界。具体来说,我们展示了我们的定点计算下界(通过绝对常数因子)的稍微“平滑”版本将意味着:在N × N双矩阵博弈(每个参与者只知道自己的收益矩阵)中找到an∈= Ω(1/ log2n)的确定性两方通信复杂性-近似纳什均衡对于某些常数γ > 0至少是Nγ。(相比之下,该问题的不确定性通信复杂度仅为O(log6 N))。;在k-参与人恒定动作博弈中,寻找an∈= Ω(1)-纳什均衡的确定性(手数)多方通信复杂度至少为2Ω(k/log k)(而非确定性通信复杂度仅为O(k))。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On the Communication Complexity of Approximate Fixed Points
We study the two-party communication complexity of finding an approximate Brouwer fixed point of a composition of two Lipschitz functions g o f: [0,1]n → [0,1]n, where Alice holds f and Bob holds g. We prove an exponential (in n) lower bound on the deterministic communication complexity of this problem. Our technical approach is to adapt the Raz-McKenzie simulation theorem (FOCS 1999) into geometric settings, thereby "smoothly lifting" the deterministic query lower bound for finding an approximate fixed point (Hirsch, Papadimitriou and Vavasis, Complexity 1989) from the oracle model to the two-party model. Our results also suggest an approach to the well-known open problem of proving strong lower bounds on the communication complexity of computing approximate Nash equilibria. Specifically, we show that a slightly "smoother" version of our fixed-point computation lower bound (by an absolute constant factor) would imply that: The deterministic two-party communication complexity of finding an ∈ = Ω(1/log2 N)-approximate Nash equilibrium in an N × N bimatrix game (where each player knows only his own payoff matrix) is at least Nγ for some constant γ > 0. (In contrast, the nondeterministic communication complexity of this problem is only O(log6 N)). ; The deterministic (Number-In-Hand) multiparty communication complexity of finding an ∈ = Ω(1)-Nash equilibrium in a k-player constant-action game is at least 2Ω(k/log k) (while the nondeterministic communication complexity is only O(k)).
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