行为动画中虚拟城市环境的多层建模

S. Donikian
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引用次数: 10

摘要

Praxitele项目负责在城市环境中设计一种新型交通工具,它由一组电动公共汽车组成。这些公共汽车能够在车站之间的特定行程中自动行驶。实现这样一个项目需要对自动驾驶汽车在城市环境中的行为进行实验。由于在真实环境中进行这类实验的危险性,有必要设计一个虚拟的城市环境,在其中进行模拟。尽可能完整地再现一个城市的真实交通,意味着模拟像生物一样的自主实体。这些实体能够感知他们的环境,与其他生物交流,并对自己或他们的环境执行一些行动。用于虚拟环境的数据库通常局限于几何级别,同时还必须包含物理、拓扑和语义信息。因此,在本文中,我们提出了VUEMS,一个虚拟城市环境建模系统,旨在通过组装交通仿真领域的几何、拓扑和语义数据来管理不同层次的表示。根据真实世界的数据(如果有的话),我们构建了一个虚拟城市环境模型,整合了描述汽车驾驶员真实行为所需的所有信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multilevel modelling of virtual urban environments for behavioural animation
The Praxitele project is responsible for the design of a new kind of transportation in an urban environment, which consists of a fleet of electric public cars. These public cars are capable of autonomous motion on given journeys between stations. The realization of such a project requires experimentations with the behaviour of autonomous vehicles in the urban environment. Because of the danger connected with these kinds of experiments in a real site, it,vas necessary to design a virtual urban environment in which simulations could be done. Reproducing the real traffic of a city, as completely as possible, implies the simulation of autonomous entities like living beings. Such entities are able to perceive their environment, to communicate with other creatures and to execute some actions either on themselves or on their environment. Databases for virtual environments are often confined to the geometric level, when they must also contain physical, topological and semantic information. Accordingly in this paper we present VUEMS, a Virtual Urban Environment Modelling System which is designed to manage different levels of representation by assembling geometric, topological and semantic data in the field of traffic simulation. From real world data (when available), we construct a Model of the Virtual Urban Environment, integrating all the information needed to describe the realistic behaviour of car drivers.
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