比较随机迷宫中q学习的探索策略

A. Tijsma, Mădălina M. Drugan, M. Wiering
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引用次数: 93

摘要

平衡探索和利用之间的比例是强化学习中的一个重要问题。本文利用随机迷宫对四种结合Q-learning的探索策略进行评估,考察其性能。我们将比较:UCB-1, softmax,∈-greedy, and pursuit。为此,我们在Q-learning算法中采用了UCB-1和追击策略。迷宫由一个最优目标状态和两个靠近智能体起始位置的次优目标状态组成,这使得高效探索成为学习智能体的重要组成部分。此外,我们评估了两种不同类型的奖励函数,一种是奖励介于0和1之间的规范化奖励函数,另一种是奖励为负的非规范化奖励函数。我们进行了广泛的网格搜索,以找到每种方法的最佳参数,并将最佳参数用于不同大小的新型随机生成的迷宫问题。结果表明,softmax勘探策略优于其他策略,尽管其温度参数难以调整。表现最差的勘探策略是山贪。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparing exploration strategies for Q-learning in random stochastic mazes
Balancing the ratio between exploration and exploitation is an important problem in reinforcement learning. This paper evaluates four different exploration strategies combined with Q-learning using random stochastic mazes to investigate their performances. We will compare: UCB-1, softmax, ∈-greedy, and pursuit. For this purpose we adapted the UCB-1 and pursuit strategies to be used in the Q-learning algorithm. The mazes consist of a single optimal goal state and two suboptimal goal states that lie closer to the starting position of the agent, which makes efficient exploration an important part of the learning agent. Furthermore, we evaluate two different kinds of reward functions, a normalized one with rewards between 0 and 1, and an unnormalized reward function that penalizes the agent for each step with a negative reward. We have performed an extensive grid-search to find the best parameters for each method and used the best parameters on novel randomly generated maze problems of different sizes. The results show that softmax exploration outperforms the other strategies, although it is harder to tune its temperature parameter. The worst performing exploration strategy is ∈-greedy.
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