基于MPEG-4标准的人脸纹理生成

Imen Lagha, Achraf Othman
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引用次数: 1

摘要

提出了一种新的三维人脸模型纹理生成方法。该3D模型被用作手语化身,帮助聋哑人轻松互动。该方法基于MPEG-4标准,从代表人类头部正面和侧面的两张正交照片中提取面部检测点。将两张照片进行剪切、组合,最后根据uv贴图进行变形,最终生成纹理,并映射到3D头部。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Human face texture generation based on MPEG-4 standard
This paper is about a new method of generation texture for 3D face model. The 3D model is used as a signing avatar to help deaf people to interact easily. This approach is based on the MPEG-4 standard for facial detection points from two orthogonal photos representing the front and side view of a human head. The two photos are cut, combined and finally deformed corresponding to an UV-map to finally generate a texture which can be mapped on the 3D head.
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