Shader Park: Live-Coding Interactive & Procedural Shader with JavaScript

Torin Blankensmith, Peter Whidden
{"title":"Shader Park: Live-Coding Interactive & Procedural Shader with JavaScript","authors":"Torin Blankensmith, Peter Whidden","doi":"10.1145/3550453.3570120","DOIUrl":null,"url":null,"abstract":"Shader Park is an open-source JavaScript library and community for creating interactive 2D and 3D shaders. It features a live-coding environment that allows the community to share their creations. The library abstracts signed distance fields into a high-level imperative API (similar to Processing, or p5.js) making procedural modeling much more accessible and productive. The unification of procedural geometry, animation, and materials into a single program makes prototyping faster and more flexible. A major focus of the project is code literacy and artistic experimentation by making computer graphics programming accessible for artists, designers, students, educators, and all. The library also provides interactive documentation and a number of plugins for WebGL, Three.js, and TouchDesigner. In this demo we will cover the core features of Shader Park, and live-code an interactive shader with it.","PeriodicalId":423970,"journal":{"name":"Proceedings of the SIGGRAPH Asia 2022 Real-Time Live!","volume":"83 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-12-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Shader Park: Live-Coding Interactive & Procedural Shaders with JavaScript\",\"authors\":\"Torin Blankensmith, Peter Whidden\",\"doi\":\"10.1145/3550453.3570120\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Shader Park is an open-source JavaScript library and community for creating interactive 2D and 3D shaders. It features a live-coding environment that allows the community to share their creations. The library abstracts signed distance fields into a high-level imperative API (similar to Processing, or p5.js) making procedural modeling much more accessible and productive. The unification of procedural geometry, animation, and materials into a single program makes prototyping faster and more flexible. A major focus of the project is code literacy and artistic experimentation by making computer graphics programming accessible for artists, designers, students, educators, and all. The library also provides interactive documentation and a number of plugins for WebGL, Three.js, and TouchDesigner. In this demo we will cover the core features of Shader Park, and live-code an interactive shader with it.\",\"PeriodicalId\":423970,\"journal\":{\"name\":\"Proceedings of the SIGGRAPH Asia 2022 Real-Time Live!\",\"volume\":\"83 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-12-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the SIGGRAPH Asia 2022 Real-Time Live!\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3550453.3570120\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the SIGGRAPH Asia 2022 Real-Time Live!","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3550453.3570120","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

Shader Park是一个开源的JavaScript库和社区,用于创建交互式2D和3D着色器。它的特点是一个实时编码环境,允许社区分享他们的创作。该库将签名距离字段抽象为高级命令式API(类似于Processing或p5.js),从而使过程化建模更易于访问和高效。将程序几何、动画和材料统一到一个程序中,使原型制作更快、更灵活。该项目的主要焦点是通过使艺术家、设计师、学生、教育工作者和所有人都可以访问计算机图形编程,从而实现代码素养和艺术实验。该库还为WebGL、Three.js和TouchDesigner提供了交互式文档和许多插件。在这个演示中,我们将介绍Shader Park的核心功能,并使用它实时编写一个交互式着色器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Shader Park: Live-Coding Interactive & Procedural Shaders with JavaScript
Shader Park is an open-source JavaScript library and community for creating interactive 2D and 3D shaders. It features a live-coding environment that allows the community to share their creations. The library abstracts signed distance fields into a high-level imperative API (similar to Processing, or p5.js) making procedural modeling much more accessible and productive. The unification of procedural geometry, animation, and materials into a single program makes prototyping faster and more flexible. A major focus of the project is code literacy and artistic experimentation by making computer graphics programming accessible for artists, designers, students, educators, and all. The library also provides interactive documentation and a number of plugins for WebGL, Three.js, and TouchDesigner. In this demo we will cover the core features of Shader Park, and live-code an interactive shader with it.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信