游戏中的工作:探索由游戏内活动引起的玩家体验

S. Agrawal
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引用次数: 0

摘要

当人们玩游戏时,他们会“处理”由游戏产生的冲突。这项“工作”包括按照游戏规则执行的游戏内活动。这种工作的概念很少被研究,并且已经使用诸如行动,互动,决策,努力,劳动等术语进行了部分探索。在这个博士学位中,我们的目标是扩大我们对工作概念的理解,以及它如何影响玩家体验,如乐趣、流、参与度和沉浸感。我们试图通过实证研究来探索工作。由于分析游戏内玩家体验是一项具有挑战性的任务,我们的目标之一就是评估体验抽样、协议分析、访谈等方法。我们的目标是为工作理论做出贡献,这也可能在其他领域找到应用,如游戏化,有目的的游戏和组织心理学。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Work in Games: Exploring Player Experiences caused by In-game Activities
When people play a game, they ‘work’ through the conflicts generated by it. This ‘Work’ includes in-game activities which are performed in accordance with the rules of a game. Such a notion of Work is sparsely studied and has been explored partially using terms like action, interaction, decision-making, effort, labor and so on. In this PhD, we aim to broaden our understanding of the concept of Work and how it affects player experiences like fun, flow, engagement, and immersion. We seek to explore Work through empirical studies. Since, analyzing in-game player experiences is a challenging task, one of our goals is to evaluate several methods like experience sampling, protocol analysis, interview etc. Our goal is to contribute towards the theory of Work, which might also find applications in other fields like gamification, purposeful games, and organizational psychology.
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