随机三维地理路由

Roland Flury, Roger Wattenhofer
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引用次数: 133

摘要

我们重新考虑了无线自组织网络中的地理路由问题。我们对本地无内存路由算法感兴趣,即每个网络节点仅根据其网络的本地视图做出路由决策,节点不存储任何消息状态,消息本身只能携带O(1)个节点的信息。在地理路由方案中,假设每个网络节点都知道自己和所有相邻节点的坐标,并且每个消息都携带目标节点的坐标。尽管地理路由的许多方面已经解决了二维网络,但对高维网络知之甚少。最近才有研究表明,3D网络实际上没有确定地传递消息的本地无内存路由算法。在本文中,我们证明了三次路由拉伸构成了任何局部无内存路由算法的下界,并提出和分析了几种适用于三维网络拓扑结构的随机地理路由算法。对于单位球图,我们提出了一种局部捕获网络中孔表面的技术,这导致3D路由算法类似于2D网络的贪婪面贪婪方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Randomized 3D Geographic Routing
We reconsider the problem of geographic routing in wireless ad hoc networks. We are interested in local, memoryless routing algorithms, i.e. each network node bases its routing decision solely on its local view of the network, nodes do not store any message state, and the message itself can only carry information about O(1) nodes. In geographic routing schemes, each network node is assumed to know the coordinates of itself and all adjacent nodes, and each message carries the coordinates of its target. Whereas many of the aspects of geographic routing have already been solved for 2D networks, little is known about higher-dimensional networks. It has been shown only recently that there is in fact no local memoryless routing algorithm for 3D networks that delivers messages deterministically. In this paper, we show that a cubic routing stretch constitutes a lower bound for any local memoryless routing algorithm, and propose and analyze several randomized geographic routing algorithms which work well for 3D network topologies. For unit ball graphs, we present a technique to locally capture the surface of holes in the network, which leads to 3D routing algorithms similar to the greedy-face-greedy approach for 2D networks.
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