Tadasuke Tsumura, Takeharu Yoshizuka, Takashi Nojirino, T. Noma
{"title":"T4:基于动作捕捉的目标导向实时响应运动引擎","authors":"Tadasuke Tsumura, Takeharu Yoshizuka, Takashi Nojirino, T. Noma","doi":"10.1109/CA.2001.982377","DOIUrl":null,"url":null,"abstract":"This paper presents a new locomotion engine called T4. T4 is designed to cover walking motions on a horizontal floor, including straight/curved locomotion and turning-around, with captured motion data. It combines a step planner which determines parameters for the next step, and a database of captured step motion data. Captured step data are managed as 6D Delaunay triangles, and valid blended step motion data are obtained from the requested step parameters. The above mechanism realizes: (1) validity of blended data, (2) goal-directed property, (3) responsiveness, (4) realtime performance, and (5) reality from motion capture.","PeriodicalId":244191,"journal":{"name":"Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation (Cat. No.01TH8596)","volume":"28 10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"T4: a motion-capture-based goal-directed real-time responsive locomotion engine\",\"authors\":\"Tadasuke Tsumura, Takeharu Yoshizuka, Takashi Nojirino, T. Noma\",\"doi\":\"10.1109/CA.2001.982377\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a new locomotion engine called T4. T4 is designed to cover walking motions on a horizontal floor, including straight/curved locomotion and turning-around, with captured motion data. It combines a step planner which determines parameters for the next step, and a database of captured step motion data. Captured step data are managed as 6D Delaunay triangles, and valid blended step motion data are obtained from the requested step parameters. The above mechanism realizes: (1) validity of blended data, (2) goal-directed property, (3) responsiveness, (4) realtime performance, and (5) reality from motion capture.\",\"PeriodicalId\":244191,\"journal\":{\"name\":\"Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation (Cat. No.01TH8596)\",\"volume\":\"28 10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2001-11-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation (Cat. No.01TH8596)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CA.2001.982377\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation (Cat. No.01TH8596)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CA.2001.982377","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
T4: a motion-capture-based goal-directed real-time responsive locomotion engine
This paper presents a new locomotion engine called T4. T4 is designed to cover walking motions on a horizontal floor, including straight/curved locomotion and turning-around, with captured motion data. It combines a step planner which determines parameters for the next step, and a database of captured step motion data. Captured step data are managed as 6D Delaunay triangles, and valid blended step motion data are obtained from the requested step parameters. The above mechanism realizes: (1) validity of blended data, (2) goal-directed property, (3) responsiveness, (4) realtime performance, and (5) reality from motion capture.